I'm just testing out the Bidirectional Path Tracer in Vray on an interior scene that I built a couple of weeks ago, but i'm having an issue with the HDRI rendering properly...
I have the HDRI set up in a dome light as you normally would, and it renders absolutely fine on the normal production renderer - but on the BDPT it doesn't show up in the background/as an environment, even though it is lighting the scene. Any ideas?
Also, whilst it's slightly off topic; does BDPT antialias, or does it require me to render at twice the resolution (supersampling) or so?
I have the HDRI set up in a dome light as you normally would, and it renders absolutely fine on the normal production renderer - but on the BDPT it doesn't show up in the background/as an environment, even though it is lighting the scene. Any ideas?
Also, whilst it's slightly off topic; does BDPT antialias, or does it require me to render at twice the resolution (supersampling) or so?
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