I tried this the other day:
http://help.chaosgroup.com/vray/help...ials_anim2.htm
It helped my flickering, But it didn't fix it on eyelashes which don't move. Also I got the lightcache settings wrong, so wasted a LOT of time. Using that method it's a little hard to test out and see if you're flickering without spending a bunch of time testing.
Is there a quicker method for rendering an animation where you have moving objects, and Maybe a moving camera (I generally attempt to leave the camera's still, and just switch camera shots often, in order to allow me to fix mistakes and mix elements faster on short jobs)? By quicker I mean, setup time.
I have plenty of render farm time to myself, but only so much time to set things up. Having to render out each camera's GI calcs on one machine, then change the render settings to use the appropriate file, and make sure to not forget to set the render dependency to the farm? Well, that leaves a lot of room for me to make a mistake for one. But it also takes quite a bit of time.
Right now I'm hitting about 12 minutes per frame. I could probably optimize that a bit, but it's not worth my time on projects like these. The animations are less than 2000 frames. That'll render over the weekend on 5 machines. I would be ok with something more like 20 minutes per frame if I could just set it up, and send it. Then move on.
Am I living a pipe dream? My scene is typically a pretty plain white room with focus on some products of sort in the middle doing some basic animation. The timeline is typically 1-3 weeks total.
Also, anyone know of a tool that sets all your vray camera's exposures at once? I thought I had them all, and missed one. :/
http://help.chaosgroup.com/vray/help...ials_anim2.htm
It helped my flickering, But it didn't fix it on eyelashes which don't move. Also I got the lightcache settings wrong, so wasted a LOT of time. Using that method it's a little hard to test out and see if you're flickering without spending a bunch of time testing.
Is there a quicker method for rendering an animation where you have moving objects, and Maybe a moving camera (I generally attempt to leave the camera's still, and just switch camera shots often, in order to allow me to fix mistakes and mix elements faster on short jobs)? By quicker I mean, setup time.
I have plenty of render farm time to myself, but only so much time to set things up. Having to render out each camera's GI calcs on one machine, then change the render settings to use the appropriate file, and make sure to not forget to set the render dependency to the farm? Well, that leaves a lot of room for me to make a mistake for one. But it also takes quite a bit of time.
Right now I'm hitting about 12 minutes per frame. I could probably optimize that a bit, but it's not worth my time on projects like these. The animations are less than 2000 frames. That'll render over the weekend on 5 machines. I would be ok with something more like 20 minutes per frame if I could just set it up, and send it. Then move on.
Am I living a pipe dream? My scene is typically a pretty plain white room with focus on some products of sort in the middle doing some basic animation. The timeline is typically 1-3 weeks total.
Also, anyone know of a tool that sets all your vray camera's exposures at once? I thought I had them all, and missed one. :/
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