I have a rather large scene with lots of Geometry 3+ million and alot of it has glossy reflections and displacement. i'm also using area lights. I know how crazy all that stuff is, but I also need to render it at like 9,000 by 7,000.
Right now can render at 4,000 by 3000 and I'm toping out my machine's ram. When I compute the sd tree my mem usage is about 2.5 gigs ( I have a dual xeon hyperthreaded with the windows xp 3 gig swtich on)
I was wondering if the sd tree is tied to the resolution of the image, and if so, is there anyway to make smaller? like for some of my images I've rendered irradence maps at lower res and then used thhse for higher res images. Is there anyway I can do something like that? Or any other ideas?
Any help or ideas would be great.
-MrLoafbot
Right now can render at 4,000 by 3000 and I'm toping out my machine's ram. When I compute the sd tree my mem usage is about 2.5 gigs ( I have a dual xeon hyperthreaded with the windows xp 3 gig swtich on)
I was wondering if the sd tree is tied to the resolution of the image, and if so, is there anyway to make smaller? like for some of my images I've rendered irradence maps at lower res and then used thhse for higher res images. Is there anyway I can do something like that? Or any other ideas?
Any help or ideas would be great.
-MrLoafbot
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