Hi,
We sometimes render from 3dsmax with Perspective Correction modifier on the camera (not necessarily perfectly vertical).
When we get back the 3dsmax camera in Nuke, and comp some 3Dcards with nuke renderer, obviously both renders don't match. Rendered files from 3dsmax are 'vertical corrected/shifted' and not Nuke scanline renderer frames.
Is there a way to reproduce this 'correction' inside Nuke ?
I can write 3dsmax maxscript to export correction value, python script inside Nuke to get the values and apply sort of correction. But I have no idea at all how to achieve such correction inside Nuke.
Please give me some track ... :-/
We sometimes render from 3dsmax with Perspective Correction modifier on the camera (not necessarily perfectly vertical).
When we get back the 3dsmax camera in Nuke, and comp some 3Dcards with nuke renderer, obviously both renders don't match. Rendered files from 3dsmax are 'vertical corrected/shifted' and not Nuke scanline renderer frames.
Is there a way to reproduce this 'correction' inside Nuke ?
I can write 3dsmax maxscript to export correction value, python script inside Nuke to get the values and apply sort of correction. But I have no idea at all how to achieve such correction inside Nuke.
Please give me some track ... :-/
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