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Rendering: Some assistance PLEASE :)

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  • #16
    Im still rendering at the moment but its nearly done - well at least the background is, im just trying to figure out how to get the bathroom objects to reflect the dripping blood ?

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    • #17
      omeN - here is a thought on reflecting the dripping blood. Shoot your dripping blood from the point on the bathroom wall where it should be reflecting, render the sequence with an alpha channel (targa) and apply the sequence of frames to your wall. You might have to make a mix material to allow both the wall material and the animated dripping blood map.

      If i get some time i will work up an example.

      If you have any questions email me

      Chris Jackson
      cj@arcad.co.nz
      www.arcad.co.nz
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #18
        You could use a Composite material with two UVW map modifiers and then use two differnt UVW channels for each map.
        -----Dwayne D. Ellis-----

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