Hi,
I've some problems with the scene.
I'm using vraymaterials with reflaction and refraction, metalmaterials with ward, illuminated objects (standard material vraywrapped and GI multiplied).
In the calculation process of the irradiance map there are the failure messages too many transparent levels, overbright materials. It seems that the illuminated object and the metal material create the problem.
Do you have some general tips to solve that.
Thanks a lot.
I've some problems with the scene.
I'm using vraymaterials with reflaction and refraction, metalmaterials with ward, illuminated objects (standard material vraywrapped and GI multiplied).
In the calculation process of the irradiance map there are the failure messages too many transparent levels, overbright materials. It seems that the illuminated object and the metal material create the problem.
Do you have some general tips to solve that.
Thanks a lot.
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