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problems too many transparent levels, overbright material

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  • problems too many transparent levels, overbright material

    Hi,

    I've some problems with the scene.
    I'm using vraymaterials with reflaction and refraction, metalmaterials with ward, illuminated objects (standard material vraywrapped and GI multiplied).

    In the calculation process of the irradiance map there are the failure messages too many transparent levels, overbright materials. It seems that the illuminated object and the metal material create the problem.

    Do you have some general tips to solve that.

    Thanks a lot.

  • #2
    just ignore it

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    • #3
      or increase the transparency levels in globals
      Eric Boer
      Dev

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      • #4
        what kind of problems is visible when this message appear?

        I would like to understand if someone could explain

        thanks in advance
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