Hi Gijs,
Thanks for the reply, I think I understand now. I'm planning on using a saved irradience map for primary bounces and a saved lightmap for secondary bounces. It sounds like I'll have to experiment with the filter options in lightmap to smooth the results.
Dan
Thanks for the reply, I think I understand now. I'm planning on using a saved irradience map for primary bounces and a saved lightmap for secondary bounces. It sounds like I'll have to experiment with the filter options in lightmap to smooth the results.
Dan
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