Hi All,
We are just about to start a large (for us) architectural animation. I'd like to here how other people handle the massive amounts of files (images sequences, render tests, max files, irmaps, lightmaps, combustion workspaces, etc) for a large project with dozens of scenes and tons of takes?
I'm looking for ideas on file system structure, naming conventions, etc.
Any input on this would be greatly appreciated.
Thanks!
-Chris
We are just about to start a large (for us) architectural animation. I'd like to here how other people handle the massive amounts of files (images sequences, render tests, max files, irmaps, lightmaps, combustion workspaces, etc) for a large project with dozens of scenes and tons of takes?
I'm looking for ideas on file system structure, naming conventions, etc.
Any input on this would be greatly appreciated.
Thanks!
-Chris
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