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I think that the main problem is the network lag because the workstation should save every change and send them through the network to the slaves...I suppose it will become not so much "interactive"
We only support this for V-Ray GPU in interactive mode, because the scene is translated to V-Ray plugins which can be sent over the network easily in incremental batches. However there's no easy way to do this for the regular V-Ray because it's so very tied with the 3ds Max scene.
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