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PBR workflow from Substance Painter to Vray for 3ds max

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  • PBR workflow from Substance Painter to Vray for 3ds max

    Hi all!
    I like to share a tutorial I made for PBR workflow from Substance Painter to Vray for 3ds max.
    I know many Arc Viz artists choose these days to use Substance Painter in theirs pipeline for texturing and painting materials,
    and they have hard time to achieve the same look for the exported Substance Painter materials.
    This tutorial will show you how do it in the fastest and most efficient way possible to achieve the most accurate look for yours SP materials in V-Ray. Hope you find it useful

    https://www.youtube.com/watch?v=3g0nY75Ush8&t=27s

  • #2
    Can you explain why you don't use a roughness or metalness setting in vray?
    CGI Artist @ Staud Studios

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    • #3
      Because the V-Ray preset in Substance Painter for now works like that, I don't really care how SP export the maps as long the shader looks the same (and look good) in V-ray
      If the preset will export the maps with roughness and metalness maps I will plug them in the right slots

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      • #4
        Fair enough!
        CGI Artist @ Staud Studios

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        • #5
          ... and now we have the bridge for 3ds max

          ...substance2 map ...
          and substance to vray in max creates vray material automatic ...

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          • #6

            Please share a link

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            • #7
              https://www.allegorithmic.com/integr...nce-in-3ds-max

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