Hi all!
I like to share a tutorial I made for PBR workflow from Substance Painter to Vray for 3ds max.
I know many Arc Viz artists choose these days to use Substance Painter in theirs pipeline for texturing and painting materials,
and they have hard time to achieve the same look for the exported Substance Painter materials.
This tutorial will show you how do it in the fastest and most efficient way possible to achieve the most accurate look for yours SP materials in V-Ray. Hope you find it useful
https://www.youtube.com/watch?v=3g0nY75Ush8&t=27s
I like to share a tutorial I made for PBR workflow from Substance Painter to Vray for 3ds max.
I know many Arc Viz artists choose these days to use Substance Painter in theirs pipeline for texturing and painting materials,
and they have hard time to achieve the same look for the exported Substance Painter materials.
This tutorial will show you how do it in the fastest and most efficient way possible to achieve the most accurate look for yours SP materials in V-Ray. Hope you find it useful
https://www.youtube.com/watch?v=3g0nY75Ush8&t=27s
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