Hi, this is a tutorial about what techniques you can use to randomize your models during rendertime (updated for V-Ray 5)
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Tutorial: RANDOMIZATION Techniques | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex
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Tutorial: RANDOMIZATION Techniques | UVWRandomizer, Triplanar, Stochastic Tiling, MultiSubTex
In this tutorial you will learn how to use VRayBitmap, VRayUVWRandomizer, VRayTriplanarTex, Stochastic Tiling and VRayMultiSubTex to randomize the look of yo...Check out my FREE V-Ray TutorialsTags: None
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Cool tutorial. Thank you
Subscribed and shared it on my Facebook page as you deserve much more views )-------------------------------------------------------------
Simply, I love to put pixels together! Sounds easy right : ))
Sketchbook-1 /Sketchbook-2 / Behance / Facebook
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Very nice tutorial! My only note is to maybe avoid reducing the "Blur" value for all textures, instead you can decrease the "Filter mult" parameter in the VRayBitmap texture used for normal/bump mapping - we added this parameter specifically for this purpose.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostMy only note is to maybe avoid reducing the "Blur" value for all textures
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Originally posted by kosso_olli View Post
Hey Vlado, can you please explain why? This is standard practice for me since starting to work with 3dsMax in the high-end print industry.
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Yeah, it is slower but I "thought" it is worth for the visual difference. I always reduce the blur on every map to have everything nice and sharp(not just normal/bump maps)
I will test this again like what Vlado recommended, maybe "sharp isotropic" gives the same quality as filtering off.. but it would be faster to render
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Originally posted by vlado View PostVery nice tutorial! My only note is to maybe avoid reducing the "Blur" value for all textures, instead you can decrease the "Filter mult" parameter in the VRayBitmap texture used for normal/bump mapping - we added this parameter specifically for this purpose.
Best regards,
VladoCheck out my FREE V-Ray Tutorials
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Originally posted by JonasNöll View PostSo the advantage is that this way you wouldn't be only reliable on the blur settings from your master node, but can still have different blur settings for the connected slave vray bitmaps?
I know it increases rendertime as the AA has to do more work and you need to check for flickering in animations.
Generally I would only recommend changing the "Filter mult" for normal maps/bump maps to something like 0.2 to make them slightly sharper.
Best regards,
VladoI only act like I know everything, Rogers.
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"Sharp isotropic" looks great!
Do you guys plan on adding "sharp isotropic filtering" to Vray 5 for Maya?
As an override filter at least, that would be great!
I was talking about this with others on Discord yesterday, pretty much everyone turns off filtering for all of their bitmaps in Maya. And for bump/normal maps >> Override texture filter >> Nearest
On another note, it would be nice to have to have the recommended settings you mentioned in the docs.
Thanks!
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