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It looks like the leaf is opacity mapped on a plane? And the opacity isn't being taken into account for the Zdepth right? If so, I'd post this in bug reports or Wishlist.
mmm i guess a dodgy work around as long as there isnt much geometry involved could be to use displacement and set it to like 1 and set the water level to 0.5 or something and use the opacity map as the displacement map. So it basically cuts out the leaf, that should then work ok with the DOF.... I assume.
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