thanks for you answer n6
the lightmap you posted here is generated by deep uv ?..hmm unfortunatly i cant get the demo to work on my machine.
maybe Vlado has a working version of bake3D for max 7? Vlado ?
well i dont have a problem with the overall look of the lightmap when using vray.
Using QMC as the first bounce it looks ok, although i have only tried with a test scene with one room if i have a more complex scene it sounds like a good idea to generate more IRmaps, thanks.
The biggest problem is that vray doesnt pad the edges of the lightmap probably it just draws a white edge if padding is above 0.
maybe its something i do wrong altough i cant really figure what it should be. What version do you use ?

a crop of the the rawGI output where you can see the white edge ( it should just have padded the color at the edge 1 pixel outwards )
the lightmap you posted here is generated by deep uv ?..hmm unfortunatly i cant get the demo to work on my machine.
maybe Vlado has a working version of bake3D for max 7? Vlado ?
well i dont have a problem with the overall look of the lightmap when using vray.
Using QMC as the first bounce it looks ok, although i have only tried with a test scene with one room if i have a more complex scene it sounds like a good idea to generate more IRmaps, thanks.
The biggest problem is that vray doesnt pad the edges of the lightmap probably it just draws a white edge if padding is above 0.
maybe its something i do wrong altough i cant really figure what it should be. What version do you use ?

a crop of the the rawGI output where you can see the white edge ( it should just have padded the color at the edge 1 pixel outwards )
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