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  • Hedge

    Does enyone know how to make a nice hedge

  • #2
    look for the percy's free stuff emporium thread. there's a hedge file you can download

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    • #3
      i use a trimmed down onyx tree for hedges. Cuts out having to use displacement in your scene and renders fast too.

      I will see if i can find an image to show you all
      Chris Jackson
      Shiftmedia
      www.shiftmedia.sydney

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      • #4
        ive been experimenting with a similiar thing, though with a trimmed vue tree...same thing though renders very fast and low memory consumption when using it as a vray proxy...
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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        • #5
          percy, in the tests i have done with large areas of hedge, instanced geometry renders much faster than proxied hedge objects (less memory too)
          Chris Jackson
          Shiftmedia
          www.shiftmedia.sydney

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          • #6
            when you say proxied hedge objects, are you creating one proxy and then instancing it in your scene? If thats the case, then Ill have to do some tests of my own, might prove an interesting point...
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #7
              i trimmed an onyx tree so it was square in shape, proxy it, then instanced in a row
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

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              • #8
                right, had a quick moment to whip this up.

                this image is the base onyx tree



                I simply converted it to an editable mesh and deleted a few faces



                This image is the onyx tree instanced round to make a hedge.



                This image is the onyx tree converted to a vray proxy and instanced to make a hedge.



                If anyone has any questions or comments let me know.
                Chris Jackson
                Shiftmedia
                www.shiftmedia.sydney

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                • #9
                  ahhh i see.

                  Can someone drop a penny for me

                  Well that seems to work very well. Great idea

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                  • #10
                    glad you liked it!
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

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                    • #11
                      Jacksc02

                      I can se what you mean, but i think it gets to tile, if you know what i mean.
                      I know this image is small but i hope you can se what i mean.
                      its if the hedge is made by a texture, but the hedge still have a thickness

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                      • #12
                        I like Onyx a lot, but I agree for hedges it looks repetitive and loses a lot.

                        I usually rough model them, then use various modifiers (such as noise, ripple, wave, displace, etc.) to break them up randomly. Then, if I'm not too close, I'll just use a diffuse map with some bump. If I am close, I'll add some displacement too.
                        sigpic
                        J. Scott Smith Visual Designs


                        https://jscottsmith.com/
                        http://www.linkedin.com/in/jscottsmith
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                        • #13
                          i used the same onyx 'trick' here

                          i think its ok aslong as you make 3-4 different hedges to sort of minimize the 'instaced' look, only thing i miss is some colour variation.
                          maybe uvw flatten and go crazy in body paint......i think i will try that ( or just some clever procedurals will do it ).

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                          • #14
                            Those are Onyx, eh? Very nice.
                            sigpic
                            J. Scott Smith Visual Designs


                            https://jscottsmith.com/
                            http://www.linkedin.com/in/jscottsmith
                            http://www.facebook.com/jssvisualdesigns

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                            • #15
                              good to see a few others using this technique.

                              A few different seeds never goes a miss, and its surprising how little extra render time is added.
                              Chris Jackson
                              Shiftmedia
                              www.shiftmedia.sydney

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