Hi everyone,
in the tutorial called "Create complex exteriors with Chaos Scatter", Chaos Team has released the entire scene. The ground mesh has been subdivided in a particular way in order to optimize the model. They did it directly in 3ds Max? How?
Thanks!
in the tutorial called "Create complex exteriors with Chaos Scatter", Chaos Team has released the entire scene. The ground mesh has been subdivided in a particular way in order to optimize the model. They did it directly in 3ds Max? How?
Thanks!
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