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  • #16
    well his proportions are all wrong so im not sure if its the same camera angle. once i fit in the pool and the appartments then its fine. the cloth thing actually didnt work in my case. ill just PS it

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    • #17
      yeah i was gonna say, if your going to be as far away from the waterfall as in the drawing then you may as well PS it.
      Should be a piece of cake.

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      • #18
        DaForce: Thanks, fella. I drove my colleagues mad that day with my stylus: tap-tap-tap-tap-tap-tap-tap-tap-tap-tap

        I had noticed the splotches, yeah, I meant to go back and sort them out but obviously forgot. This was one of the first images I did with VRay (VRay Free, I think) and I didn't know what those artifacts were. I'm pretty familiar with them now...
        if you've seen one CG shopping centre, you've seen a mall...

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        • #19
          heheh yeah i can imagine

          Ahh the old vray splotch... fun arnt they

          I dont suppose you can thro any tips or files my way for doing water turbulence like that.... really great stuff. (only if you got time... dont want to put you out)

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          • #20
            Errrr...I don't know what tips to give really, Da Elf.

            I had some good photo references, and like I said I've got a Wacom tablet & stylus which makes painting in PS a doddle.

            I used a water/noise mixed bump map on a flat plane for the river water, then added a mesh smooth modifier on the water plane just around the faces at the front of the ferry. The river plane is bound to a couple of 'Wake' WSMs (from BlurStudios, I think) to get the ripples along the side of the ferry.

            In Photoshop, I used 2 soft brushes, a 1 pixel and a 3 pixel, with about 80% opacity. The important thing to remember when doing the foam is to follow the surface of the water, which is why it helps to have clearly defined ripples etc. For the spray I just went mad with the stylus: tap-tap-tap-tap-tap-tap-tap-tap-tap

            I don't know what else to say except that occasionally holding your thumb up in front of the monitor seems to help, as does regarding your monitor from the other side of the office with your head at a strange angle, frowning, tutting, clicking your tongue and muttering to yourself about how Monet never had to worry about 'scratch disks'.

            Hope this helps anyway
            if you've seen one CG shopping centre, you've seen a mall...

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            • #21
              Great thanks for the tips.

              Hahaha yeah scratch disks always seem to fill up at the most inappropriate time... LOL

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              • #22
                From my VizDepot Entry



                Same technique as listed above:

                Here is the scene

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                • #23
                  Hey George, your render are pretty cool!
                  Between realistic and toon, they are very "understanding", I like their style .
                  =:-/
                  Laurent

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                  • #24
                    yeah. ive used that technique many times. however this is different since there are rocks for the water to splash its way down. its a sculpted waterfall

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