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  • Milky Glass how to?

    Hi All!

    I have a little problem, that's been bothering for a while now... I want to create some kind of "milky" glass, that means a sharp refractive glass with a white fog. The general problem is, if I put a white or light grey into the fog color slot, the fog color only darkens the refraction. The effect i want to achieve is similar to how max's athmospheric fog works, like if it was possible to use white as fog color in vray material. Using a white material with grey as refraction is not possible either, as i need the "depth" effect.









    Any hints or experiences?
    Best regards, Michael
    This signature is only a temporary solution

  • #2
    The only way to mimic this type of material is with sss. Give it a try.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      yeah, translucency...i use it even for solid walls now, to make them "more white".
      it's quite easy, just activate interpolated glossy refraction, then turn on translucency and use a fog color of almost (!) white.
      there is a bug with pure white fog as far as i remember, so try 254-254-254.
      Marc Lorenz
      ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
      www.marclorenz.com
      www.facebook.com/marclorenzvisualization

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      • #4
        you use sss for solid walls?!?
        doesn't that make your rendertimes go through the roof?
        when the going gets weird, the weird turn pro - hunter s. thompson

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