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  • linear workflow 'reloaded' now online

    Well the title says it all,

    I hope you find it useful and enjoy reading it

    www.gijsdezwart.nl
    You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

  • #2
    Maybe you should mention that the article will be found in the "Tutorials" section.

    Not everybody understands dutch.

    Mirko

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    • #3
      Great article! I was a little late in reading the original Linear Space thread and didn't fully understand it until now - my colors and bitmaps were always washed out. Now I know to adjust the input gamma and all is well. Thanks!

      Ryan

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      • #4
        very intresting and well writen...top stuff, and very usefull,


        thanks
        mdi-digital.com

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        • #5
          Great read Gijs, learned alot!!


          Now just gotta find time to calibrate monintor..etc.. and adopt a new workflow

          Thanks again

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          • #6
            Great article!

            I have one question and that is with the Bitmap loader gamma choices.

            How do I know when a bitmap has to be gamma corrected?

            Eg. I make a bitmap in photoshop from a photo I took, colour correcting it and assigning a color space to it. This map will have to have a gamma set at 1 in the bitmap loader, correct?

            What about textures that came with Max or in a texture collection like Marlin Studios; what gamma should they have assigned in the Bitmap loader; 2.2?

            Thanks Gijs
            rpc212
            - - - - - - - - - - - - - -

            "DR or Die!"

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            • #7
              Originally posted by rpc212
              Great article!

              I have one question and that is with the Bitmap loader gamma choices.

              How do I know when a bitmap has to be gamma corrected?

              Eg. I make a bitmap in photoshop from a photo I took, colour correcting it and assigning a color space to it. This map will have to have a gamma set at 1 in the bitmap loader, correct?

              What about textures that came with Max or in a texture collection like Marlin Studios; what gamma should they have assigned in the Bitmap loader; 2.2?

              Thanks Gijs
              If it is created in linear space (when you have assigned it a linear profile, or when photoshops working space is set to linear and the image has no profile) then you assign it a gamma of 1 in the bitmap loader. All textures that have no color profile and look good on your calibrated monitor, should be assigned the gamma that your monitor is calibrated to.
              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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              • #8
                Thank very much Gijs, I've spent awhile reviewing the material, as well as Rob's thread. I think I understand it now.

                Let me see if I got this right: Work and tweak with Max + Photoshop workspace in linear space, then at the very end, apply a correction curve to "bake" in the correction so that the final output (when viewed in IE for example) matches the image my linear workspace in max/ps. Is my understanding correct?

                Also thanks for the pointers on the texture input. I think I'll spend some time converting my textures to linear space in photoshop.

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                • #9
                  Originally posted by yeohyip
                  Also thanks for the pointers on the texture input. I think I'll spend some time converting my textures to linear space in photoshop.
                  I am not advising you to do so. My assumption is that if you have a 8bit texture it is converted to floating point during rendering. However if you convert the 8bit texture in Photoshop to a 8bit linear, a lot of information is lost. If you want to convert to linear, you should first convert the 8bit texture to 16bit, then do the conversion.
                  I still have to find out though if the max gamma adjust the gamma after converting to floating point or before. If it is the latter, it will be better to do the conversion in photoshop, but it means much more work to you existing textures...
                  You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                  • #10
                    Originally posted by Gijs
                    However if you convert the 8bit texture in Photoshop to a 8bit linear, a lot of information is lost. If you want to convert to linear, you should first convert the 8bit texture to 16bit, then do the conversion.
                    I still have to find out though if the max gamma adjust the gamma after converting to floating point or before. If it is the latter, it will be better to do the conversion in photoshop, but it means much more work to you existing textures...
                    Ok, thanks for the warning. Then I guess the best thing to do is to follow a case by case basis and control each map locally rather than a globally.

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                    • #11
                      Thanks again Gijs for your work
                      =:-/
                      Laurent

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                      • #12
                        nice work Gijs
                        What do you recommend using for color mapping if you are using this linear workflow?
                        Chris Jackson
                        Shiftmedia
                        www.shiftmedia.sydney

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                        • #13
                          question....I work totaly in print and my monitor is calibrated for this so I really dont want to change anything there.

                          What I have done though is change the gamma in 3DSmax (prefs/gamma 2.2), now when i render the image is much brighter but also washed out. So iv applyed colour correction plug to a few mats (made them 2.2) and now there realy over the top colour wize.

                          Also, when I save the image and open it in photoshop its very dark.

                          I realize im missing somthing but what ?(it also doesnt help that I just read the other thread about it and am really confused now)

                          feeling a bit thick
                          mdi-digital.com

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                          • #14
                            dont feel think mdi - im having the same issue.
                            I have found that in photochop cs2 by adjusting the gamma to .5 you get the same result as the max/vray vfb
                            Chris Jackson
                            Shiftmedia
                            www.shiftmedia.sydney

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                            • #15
                              Originally posted by jacksc02
                              nice work Gijs
                              What do you recommend using for color mapping if you are using this linear workflow?
                              nope. this linear workflow would be pretty seriously negated by color mapping. it will transform the data in a way that's not good for linear float image processing.
                              not good = not accurate.
                              however...it may look good...if it looks good then it's done
                              throb
                              vfx supervisor
                              http://throb.net

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