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  • #16
    Not to keep shamin' Juju on the subject, but I am AMAZED at how many graphic designers even don't understand that DPI only determines the print size of an image. I can't count the number of times I've sent out a rendering that was 72dpi since that's what comes out of max and I get an email back from the marketing graphics guy asking for a 300dpi version.

    It's gotten to the point now where I just say "Sure! Check the FTP in a few minutes." and reset the dpi in Photoshop. It's so much easier than trying to convince them a 3200x2000 pixel image IS high enough for print, regardless of the 72dpi.

    Thanks for the post, Juju. Now I've just gotta get everyone else in my office to conform to 8-bit texture resolution sizes.

    Shaun
    ShaunDon

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    • #17
      Keep the eye on the prize... eye on the prize...

      14) Render to strips: http://www.chaosgroup.com/forum/phpB...=render+passes

      15) Render out passes? (links anyone?)
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

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      • #18
        16) A link to clear out Max Undo states to free up memory and also queing up multiple renderings when using Backburner with Proxies:
        http://www.chaosgroup.com/forum/phpB...ic.php?t=14241
        LunarStudio Architectural Renderings
        HDRSource HDR & sIBL Libraries
        Lunarlog - LunarStudio and HDRSource Blog

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        • #19
          i. Do a garbage collect "gc()" every now and then to get rid of legacy rubbish in your scene.

          ii. Attach as many objects together as possible. This means actually attaching objects together, not grouping.

          iii. Collapse Modifeir Stacks
          sigpic

          Vu Nguyen
          -------------------------
          www.loftanimation.com.au

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          • #20
            20) Supposedly, ungrouping items helps free up memory. I haven't tried it myself

            Originally posted by dejaVu
            ii. Attach as many objects together as possible. This means actually attaching objects together, not grouping.
            I found a great script on scriptspot.com for this - it's called 'attach selected' and was written by Neil Blevins. It also comes in handy for creating VRMeshes.
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

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            • #21
              yeah grouping aint so good... it does extend render times...
              Best to use named selection sets.

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              • #22
                For some reason, the 3Gb Switch, disconnects me from the network....sometimes....then I have no maps.......I think I figured it out here, and I was just wondering if there was a fix or something I am doing wrong

                Thanx

                eric
                Eric Camper
                Studio 3D
                www.dbfinc.com/studio3d

                Comment


                • #23
                  Originally posted by EricCamper
                  For some reason, the 3Gb Switch, disconnects me from the network....sometimes....then I have no maps.......I think I figured it out here, and I was just wondering if there was a fix or something I am doing wrong

                  Thanx

                  eric
                  might be an issue of your network card's driver and the 3gb switch (guessing here)
                  have you tried updating it?

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                  • #24
                    Originally posted by DaForce
                    yeah grouping aint so good... it does extend render times...
                    Is this really true!?

                    Good Lord, I usually have hundreds of groups in my scenes...

                    MDI Digital
                    moonjam

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                    • #25
                      Yep. If you have a group of 100 trees and render them.. then ungroup and render them, I am fairly sure the render time will be alot quicker!

                      Comment


                      • #26
                        Originally posted by ShaunDon
                        Not to keep shamin' Juju on the subject, but I am AMAZED at how many graphic designers even don't understand that DPI only determines the print size of an image. I can't count the number of times I've sent out a rendering that was 72dpi since that's what comes out of max and I get an email back from the marketing graphics guy asking for a 300dpi version.

                        It's gotten to the point now where I just say "Sure! Check the FTP in a few minutes." and reset the dpi in Photoshop. It's so much easier than trying to convince them a 3200x2000 pixel image IS high enough for print, regardless of the 72dpi.

                        Thanks for the post, Juju. Now I've just gotta get everyone else in my office to conform to 8-bit texture resolution sizes.

                        Shaun
                        Too true... I'd be alot richer if I charged a donkey tax for those requests.
                        Patrick Macdonald
                        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                        • #27
                          Eye on the prize. Eye on the prize people. Stay focused (and stop embarassing the f*** out of me.)
                          LunarStudio Architectural Renderings
                          HDRSource HDR & sIBL Libraries
                          Lunarlog - LunarStudio and HDRSource Blog

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                          • #28
                            On a single machine it's possible to create a batch render, and export a .bat textfile, so to render from command-line (3dsmaxcmd.exe): max starts minimised and with the smaller memory impact, very much like it does with backburner.

                            Lele

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                            • #29
                              not sure if this was stated, but didn't see it. Lowering the bucket size can help alot. Also use Adaptive QMC instead of Adaptive Subdivision. you have to recalc the irrad map, but is usually worth it.
                              ____________________________________

                              "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                              • #30
                                Also yep for grouping, I have tested it!!
                                =:-/
                                Laurent

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