I'm not sure if this is the right place to post this, hopefully some of the
answers i get hear may help other also.
To all those who understand LWF, my appologies for not being able to
understand it\the massive confussion i seem to be having with the
answers given to other peoples questions.
I'm pretty certain that i'm not the only one on the forum who finds the
whole LWF thing very confusing, i dont know if this is because there has
been so many questions asked about it, or if its because I'm trying to
implement something in to my workflow that i just dont understand, or
maybe I'm just thick.
The reason for this thread is just to try and get some clarity on if i am
indeed working in LWF, if not, where am i going wrong, and to pose a few
questions that seem to have caused some of the confusion.
Firstly, my setting are as follows.
Monitors
They are all calibrated and set up to gamma 2.2
Photoshop
Is set to sRGB colour space
Max
In Customize\Preferences\Gamma & LUT
1. Enable Gamma & LUT= ON
2. Load Enable state with Max Files = ON
3. Display Gamma radial button selected and Gamma set to 2.2
3. Affect Color Selections= ON
4. Affect Material Editor= ON
5. Input Gamma= 1.0
6. Output Gamm= 1.0
With the above settings, I'm assuming that my system is now set up and
ready to work in LWF
Also with the above settings my material sample slots now look washed
out in the material editor, which lead me to the following questions.
QUESTION 1.
How do i stop the material sample slots from looking washed
out
because any bitmaps i apply to a sample slot also look washed
out.
QUESTION 2.
Do i need to tweak any bitmaps in Photoshop first, that i wish to use as a
material in max
Bitmap Import Workflow
I'm writting this because, probably, like others i normally drag and drop
my bitmaps in to the diffuse slot of a material in the material editor, this
did have an effect on the way the bitmap was displayed in the editor slot,
it was washed out.
After some playing about and answers in a previous thread, my workflow
now for importing a bitmap in to the diffuse slot of a material is to click
the diffuse slot and use the "Select Bitmap Image File" interface,
Once I select a bitmap, I overide the bitmaps gamma, to 2.2, in the
interface and the bitmap now displays correctly in the material editor slot
and also renders correctly.
QUESTION
Am i using the correct workflow by overiding and tweaking the bitmaps
gamma to 2.2 in the "select bitmap image file"
Colour mapping
The colour mapping i have left set to Linear Multiply
Dark Multiplier= 1.0
Bright Multiplier= 1.0
Clamp Output= Unchecked
QUESTION
Are these setting correct for LWF
Rendering
I now render to the vray frame buffer, the renders look great. If i
renders in the default max buffer the renders still look washed out.
QUESTION
Is this correct, should the same scene look different when rendered in
the vray frame buffer and the default max buffer
Using the above settings, material import method and Color mapping,
I have to say that there is a very noticable difference to my simple test
scene, I cant quiet put my finger on it, if its the lighting or the materials.
Going on this basis i can only assume that i am now working in LWF
I would be greatfull if someone who knows better could point out any
areas where i am messing up, I think i've got it right, but cos of all the
confusion i'd like a second opinion.
I also hope that any answers\info hear helps other that are also confused
with this whole LWF thing.
sorry for the long post
cheers
steve
answers i get hear may help other also.
To all those who understand LWF, my appologies for not being able to
understand it\the massive confussion i seem to be having with the
answers given to other peoples questions.
I'm pretty certain that i'm not the only one on the forum who finds the
whole LWF thing very confusing, i dont know if this is because there has
been so many questions asked about it, or if its because I'm trying to
implement something in to my workflow that i just dont understand, or
maybe I'm just thick.
The reason for this thread is just to try and get some clarity on if i am
indeed working in LWF, if not, where am i going wrong, and to pose a few
questions that seem to have caused some of the confusion.
Firstly, my setting are as follows.
Monitors
They are all calibrated and set up to gamma 2.2
Photoshop
Is set to sRGB colour space
Max
In Customize\Preferences\Gamma & LUT
1. Enable Gamma & LUT= ON
2. Load Enable state with Max Files = ON
3. Display Gamma radial button selected and Gamma set to 2.2
3. Affect Color Selections= ON
4. Affect Material Editor= ON
5. Input Gamma= 1.0
6. Output Gamm= 1.0
With the above settings, I'm assuming that my system is now set up and
ready to work in LWF

Also with the above settings my material sample slots now look washed
out in the material editor, which lead me to the following questions.
QUESTION 1.
How do i stop the material sample slots from looking washed
out

out.
QUESTION 2.
Do i need to tweak any bitmaps in Photoshop first, that i wish to use as a
material in max

Bitmap Import Workflow
I'm writting this because, probably, like others i normally drag and drop
my bitmaps in to the diffuse slot of a material in the material editor, this
did have an effect on the way the bitmap was displayed in the editor slot,
it was washed out.
After some playing about and answers in a previous thread, my workflow
now for importing a bitmap in to the diffuse slot of a material is to click
the diffuse slot and use the "Select Bitmap Image File" interface,
Once I select a bitmap, I overide the bitmaps gamma, to 2.2, in the
interface and the bitmap now displays correctly in the material editor slot
and also renders correctly.
QUESTION
Am i using the correct workflow by overiding and tweaking the bitmaps
gamma to 2.2 in the "select bitmap image file"

Colour mapping
The colour mapping i have left set to Linear Multiply
Dark Multiplier= 1.0
Bright Multiplier= 1.0
Clamp Output= Unchecked
QUESTION
Are these setting correct for LWF

Rendering
I now render to the vray frame buffer, the renders look great. If i
renders in the default max buffer the renders still look washed out.
QUESTION
Is this correct, should the same scene look different when rendered in
the vray frame buffer and the default max buffer

Using the above settings, material import method and Color mapping,
I have to say that there is a very noticable difference to my simple test
scene, I cant quiet put my finger on it, if its the lighting or the materials.
Going on this basis i can only assume that i am now working in LWF

I would be greatfull if someone who knows better could point out any
areas where i am messing up, I think i've got it right, but cos of all the
confusion i'd like a second opinion.
I also hope that any answers\info hear helps other that are also confused
with this whole LWF thing.
sorry for the long post

cheers
steve
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