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  • #16
    and I still don't get any of this LWF thingy
    Luke Szeflinski
    :: www.lukx.com cgi

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    • #17
      for real?
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

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      • #18
        yes, I'm reading all the topisc about it and just can get it.
        I did this:
        I'm using LCD so as vlado said it's already in linear
        So i'm setting color mapping to gamma correction 1 / 0.455
        use vray frame buffer. colors are washed out. WHen saving exr and opening in photoshop it's still washed out. I didn't try different ways with changing max to 2.2 and so because I don't want to change bitmaps gamma. Damn I'm stupid .
        Luke Szeflinski
        :: www.lukx.com cgi

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        • #19
          Originally posted by lukx
          yes, I'm reading all the topisc about it and just can get it.
          I did this:
          I'm using LCD so as vlado said it's already in linear
          So i'm setting color mapping to gamma correction 1 / 0.455
          use vray frame buffer. colors are washed out. WHen saving exr and opening in photoshop it's still washed out. I didn't try different ways with changing max to 2.2 and so because I don't want to change bitmaps gamma. Damn I'm stupid .
          If you dont want to make things more complicated, stick to the burned gamma method, the one u are using, gamma correction 1/0.454, BUT you need to use Color correction on your materials! That's the KEY! Forget about light, correct the materials until you see them cool and steady on the material browser. For that, u must check in max preferences:

          Gamma: 2.2
          Check Affect Material editor
          Check Affect color selectors
          Input Gamma: 2.2
          Output Gamma: 1.0

          Use Vray frame buffer, not MAX buffer!
          That's all!

          Forget about Exr for the moment, that's for pros, stick to tga or tiff or whatever u use. In photoshop it should look the same as in the vray frame buffer!
          My Youtube VFX Channel - http://www.youtube.com/panthon
          Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
          Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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          • #20
            ok...
            again i m not sure if because ur monitor is an LCD its workin in linear, what i know is that the gamma calibration is diferent than an CRT one....
            ur render do look whased out because u have to turn way down ur lights...that s the all point! u need no fill lights neither insane high multipliers...
            so, maybe u should pick some basic scene and play with lights a bit with a mid grey material override and see how it goes
            Nuno de Castro

            www.ene-digital.com
            nuno@ene-digital.com
            00351 917593145

            Comment


            • #21
              wow thanks panthon FINALLY I got this this :"Gamma: 2.2
              Check Affect Material editor
              Check Affect color selectors
              Input Gamma: 2.2
              Output Gamma: 1.0
              "
              what I wass missing THANK YOU!!!
              Luke Szeflinski
              :: www.lukx.com cgi

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              • #22
                Yeah , i think it's all getting mixed up. Most of the people just need brighter scenes, so there's no need to work in float all the time with exr, applicating luts and profiles everywhere...just too complex, if all that u want is to deliver quickly and efficiently with more light and better distribution. The "all linear" process makes more sense in larger facilities imho.
                My Youtube VFX Channel - http://www.youtube.com/panthon
                Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

                Comment


                • #23
                  I'd say lwf is really helpful if one decided to stick to 24 bit images.
                  As everyone knows, a dark jpg will never look bright, no matter what.
                  That's why it's necessary to "pre-expose" the maps and the renders.
                  Panthon's right in saying it's fairly useless (a cat trying to byte its tail) when working with full floating point images.
                  All that can be done easily afterwards, as floating point images DO get bright at the touch of a color correction contorl.

                  Bloody hell, though, i'm starting to dream waves of confused people swamping the forum because of LWF.
                  I'm starting to bear it less and less, honestly.
                  There's more than one long thread on it.
                  Doing a synthesis of that and making it sticky and CLOSED sounds a bad idea?

                  Lele

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                  • #24
                    Originally posted by studioDIM
                    There's more than one long thread on it.
                    Doing a synthesis of that and making it sticky and CLOSED sounds a bad idea?

                    Lele

                    I second that. I suggested the same thing a while ago. Forum would benefit greatly from that

                    Oh, with videotutorial!
                    My Youtube VFX Channel - http://www.youtube.com/panthon
                    Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                    Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

                    Comment


                    • #25
                      third that...
                      Nuno de Castro

                      www.ene-digital.com
                      nuno@ene-digital.com
                      00351 917593145

                      Comment


                      • #26
                        here you go http://www.chaosgroup.com/forum/phpB...asc&highlight=
                        Luke Szeflinski
                        :: www.lukx.com cgi

                        Comment


                        • #27
                          Can someone confirm my little LWF tests that option 1 and 2 provide Identical results when opening in Photoshop, and option 3 is very very similar.

                          Option 1
                          Display Gamma 2.2
                          Input Gamma 2.2
                          Output Gamma 1.0

                          Colour Mapping-Linear Multiply 1/1
                          Render to Max FB
                          save with gamma overide 2.2
                          *************************

                          Option 2
                          Display Gamma 2.2
                          Input Gamma 2.2
                          Output Gamma 2.2
                          Colour Mapping-Linear Multiply 1/1
                          Render to Max FB
                          save with system default Gamma
                          ***************************

                          Option 3
                          Display Gamma 2.2
                          Input Gamma 2.2
                          Output Gamma 1.0

                          Colour Mapping-Gamma Correction 1/0.4545
                          Render to Vray FB
                          save with system default Gamma
                          ***************************

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