Hi all,
I'm looking for some advice for a camera path flyround I'm about to start.
The scene is an external flyround of a house with large heavily wooded
grounds, there'll be approx 500-600 trees in the model, I was wondering
what would be the best way of incorporating this many trees I'll be
using xfrog trees.
My inital thoughts were to import 3-4 different types of tree, proxy them,
and then instance the proxies to fill up the scene. The alternative is to
import the 3-4 tree and just instance them around the scene.
This is my first flyround with some much landscapping involved in it,
could somebody please advice as to which method would be best used,
the flyround will be rendered using LWF and over a small network of 7
computers.
Any help very much appreciated
cheers
steve
I'm looking for some advice for a camera path flyround I'm about to start.
The scene is an external flyround of a house with large heavily wooded
grounds, there'll be approx 500-600 trees in the model, I was wondering
what would be the best way of incorporating this many trees I'll be
using xfrog trees.
My inital thoughts were to import 3-4 different types of tree, proxy them,
and then instance the proxies to fill up the scene. The alternative is to
import the 3-4 tree and just instance them around the scene.
This is my first flyround with some much landscapping involved in it,
could somebody please advice as to which method would be best used,
the flyround will be rendered using LWF and over a small network of 7
computers.
Any help very much appreciated
cheers
steve
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