As I have been asked a lot, how to model a more realistic curtain, here is a very quick scene, which demonstrates that. SimCloth was used on a simple plane to create that.
The method used I have already shown in here:
http://www.chaosgroup.com/forum/phpB...hlight=curtain
Here is a copy of the explaination:
Here is a little quick tutorial on making a better curtain, and suppose it could be faster than drawing a spline with extrude mod over it.
SimCloth involved
This may look quite long, but all actions take no more than 1 min. The rest, just leave to SimCloth.
P.S.:
Q: What is better in this way than the other ?
A: The better is that from 1 Plane, at last you can have all curtains looking different.
Q: How do you do this? It is just one and the same plane, isn't it?
A: Yes, but you can copy it several times, and convert it to editable poly/mesh in the different frames. Thus you will create let's say 7-8 curtains,
which none is the same like the others.
Q: So you think this is much faster than the spline way ?
A: Yes. If one should draw 8 different curtains, he/she has to repeat all the
drawings/extrude from scratch for each curtain. Sure, you can move 1-2 spline vertexes and thus make it look different. The better way in spline creating curtains method is to be done with cross-section, and having the spline different in height. This will give the curtain some LIFE, but it takes
really much more time.
Scene contains the < SimCloth plugins > & the max 7 file
>> DOWNLOAD SCENE <<
Best regards,
nikki Candelero
The method used I have already shown in here:
http://www.chaosgroup.com/forum/phpB...hlight=curtain
Here is a copy of the explaination:
Here is a little quick tutorial on making a better curtain, and suppose it could be faster than drawing a spline with extrude mod over it.
SimCloth involved
- (*) Create a plane in front view. (enough subdivisions)
(*) Convert to Poly
(*) Sub-selection level - Vertex
(*) Select the top vertexes like skipping 1 or 2 in a row, just like there are
the clippers
(*) Turn animation on.
(*) Go to some frame - let's say 50.
(*) Scale the plane on the X axis to something like 35% of the initial size.
(*) Go back to frame 0, and start the SimCloth simulation.
This may look quite long, but all actions take no more than 1 min. The rest, just leave to SimCloth.
P.S.:
Q: What is better in this way than the other ?
A: The better is that from 1 Plane, at last you can have all curtains looking different.
Q: How do you do this? It is just one and the same plane, isn't it?
A: Yes, but you can copy it several times, and convert it to editable poly/mesh in the different frames. Thus you will create let's say 7-8 curtains,
which none is the same like the others.
Q: So you think this is much faster than the spline way ?
A: Yes. If one should draw 8 different curtains, he/she has to repeat all the
drawings/extrude from scratch for each curtain. Sure, you can move 1-2 spline vertexes and thus make it look different. The better way in spline creating curtains method is to be done with cross-section, and having the spline different in height. This will give the curtain some LIFE, but it takes
really much more time.
Scene contains the < SimCloth plugins > & the max 7 file
>> DOWNLOAD SCENE <<
Best regards,
nikki Candelero
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