@Natty: it is not from HDRI
@Morbid Angel: that example is very exaggerated, and doesn't look very real to me. I was after a crystal material like shown here
@Lele: you're right about those numbers, they need to be higher to get more realistic results
@Chris: I am afraid that the normal blend does not work like you said. If you are sure however, please show me how it is done
here's another test with ior varying from 1.48 to 1.52, so more dispersion. As you can see it works fairly well for the ball , but for the pyramid we should need more steps:
only drawback with this blend material is the fact that shadows become black. Here the rendering without dispersion:
@Morbid Angel: that example is very exaggerated, and doesn't look very real to me. I was after a crystal material like shown here
@Lele: you're right about those numbers, they need to be higher to get more realistic results
@Chris: I am afraid that the normal blend does not work like you said. If you are sure however, please show me how it is done
here's another test with ior varying from 1.48 to 1.52, so more dispersion. As you can see it works fairly well for the ball , but for the pyramid we should need more steps:
only drawback with this blend material is the fact that shadows become black. Here the rendering without dispersion:
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