Hi,
I've been searching through the forum and got some answers but have a couple of direct questions,
I'm running an animation with moving objects, I've not yet done the http://www.spot3d.com/vray/help/150R...rials_anim.htm
and I'm going through it now.
But I'm considering the brut force method as I do have a bunch of machines at my disposal.
I from the forum it's been suggested that QMC + LC is better than IR + LC. I want to lessen the flickering GI as much as possible.
I'm animating a lift lobby and want to animate the lifts, they are glass and so is all the lobby and I want the sunlight to shine though. I need to do a night shot too, the lifts will have lights on them I'll need to animate them.
The model is fairly heavy with lots of metals, glass and reflections.
What I'm asking is any recommended settings for the GI in this type of situation + any de-flickering Combustion tricks.
I'm running Max 8.3 and Vray 1.5
Thanks,
Richard
I've been searching through the forum and got some answers but have a couple of direct questions,
I'm running an animation with moving objects, I've not yet done the http://www.spot3d.com/vray/help/150R...rials_anim.htm
and I'm going through it now.
But I'm considering the brut force method as I do have a bunch of machines at my disposal.
I from the forum it's been suggested that QMC + LC is better than IR + LC. I want to lessen the flickering GI as much as possible.
I'm animating a lift lobby and want to animate the lifts, they are glass and so is all the lobby and I want the sunlight to shine though. I need to do a night shot too, the lifts will have lights on them I'll need to animate them.
The model is fairly heavy with lots of metals, glass and reflections.
What I'm asking is any recommended settings for the GI in this type of situation + any de-flickering Combustion tricks.
I'm running Max 8.3 and Vray 1.5
Thanks,
Richard
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