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i agree the displacement method is going to be your best bet to getting this done
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finally, the best way to do it is .... Spline ( line ) with radius. Enable in viewport and renderer . Like that no displacement to use ( i think it's too time consuming with pc ) i can reduce it or not if the client ask.
thnaks for the help
I would not use displacement for something this easy to model. By taking a bit of time and modeling the shape out in splines quickly you'll easily save the time in rendering x 10 instead of displacing it.
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