Announcement
Collapse
No announcement yet.
Evermotion.org: 3rd particle folaige tutorial - Forrest by Height Plane
Collapse
X
-
Evermotion.org: 3rd particle folaige tutorial - Forrest by Height Plane
Anselm von Seherr - Thoss, incendii VFX www.incendii.com -
That's absolutely true! PFlow is not good for VRayScatter quantities, it's only advantage is it's flexibility. VrayScatter is multi-threadded and PFlow is not (( that's is biggest draw back. literally But i always say that this draw back makes you inventive. Necessity is the mother of all inventions they say, HA! That's how we came up with the substitute tricks
I gonna buy multiscatter soon, is it literally the same as vrayscatter with MR support in addition?
Glad you like it!
AnsiAnselm von Seherr - Thoss, incendii VFX www.incendii.com
Comment
-
Originally posted by PsychoSilence View PostThat's absolutely true! PFlow is not good for VRayScatter quantities, it's only advantage is it's flexibility. VrayScatter is multi-threadded and PFlow is not (( that's is biggest draw back. literally But i always say that this draw back makes you inventive. Necessity is the mother of all inventions they say, HA! That's how we came up with the substitute tricks
I gonna buy multiscatter soon, is it literally the same as vrayscatter with MR support in addition?
Glad you like it!
Ansi
I do think they have a totally separate version for MR though, so you may end up having to buy two versions if you still want to work with VRay as well.
b
Comment
-
Oh thanks for the info! I will email them again tomorrow. I would need a cross renderer solution unfortunately PFlow's biggest draw back is single threadedness (if threadedness is a word). It drives me up the wall watching 15 threads twiddling thumbs...It is a (single-)threaded vehicle...it gets you anywhere just not as fast as a sports car
AnsiAnselm von Seherr - Thoss, incendii VFX www.incendii.com
Comment
-
Steve Green was so kind to run a quick test for animated Proxies. he did further R&D with animated position objects as well but those had issues at render time, but worked in the viewport (hopefully will be fixed soon).
http://vimeo.com/15369007
the house is fractured with rayfire.
thought that's worth sharing work for tearing the house down as wellAnselm von Seherr - Thoss, incendii VFX www.incendii.com
Comment
Comment