If you were wondering why VRayHDRI now allows you to load other image file formats like JPG, PNG etc, here is a part of the explanation.
Below is a scene that was rendered on a dual Intel Xeon 5660 machine (2x6 physical cores; 24 logical cores). I rendered it once with the standard 3ds Max Bitmap texture. Then I rendered it again with the textures converted to VRayHDRI (but without converting the files to tiled OpenEXR files - just using the original bitmap files).
Can you find the differences
Best regards,
Vlado
[EDIT] After some more tests, the slowdown for the Bitmap texture appears to be caused by the bitmap pager being enabled (which it is by default).
Below is a scene that was rendered on a dual Intel Xeon 5660 machine (2x6 physical cores; 24 logical cores). I rendered it once with the standard 3ds Max Bitmap texture. Then I rendered it again with the textures converted to VRayHDRI (but without converting the files to tiled OpenEXR files - just using the original bitmap files).
Can you find the differences
Best regards,
Vlado
[EDIT] After some more tests, the slowdown for the Bitmap texture appears to be caused by the bitmap pager being enabled (which it is by default).
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