Someone needs to write a script to convert max bitmap loader to vrayHDRI loaders...... anyone??
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V-Ray 2.0: VRayHDRI vs Bitmap texture and the bitmap pager
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The new capabilities of the vrayhdri loader sound great with regard to opening it up to other file formats. But why not just add another map called "vraybitmap"? I'm just looking at it in a clarity of naming type of way. Naming things for what they do. I think there is potential for people to overlook this important update.
Just curious
V MillerLast edited by vance3d; 08-12-2010, 10:29 AM.
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Originally posted by MoonDoggie View PostThe problem with loading them as vrayhdri maps is that you have little control over any map parameters (like the curves, etc). Has this changed in 2.0?
Best regards,
VladoI only act like I know everything, Rogers.
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Hi Vlado,
very intresting. So, the correct way for better performance with bitmap in any map channel (diffuse, specular etc...) is:
ColorcorrectMap->OutputMap->VRayHDRI
in fact we use always, before bitmap, add a neutral ColorCorrect map
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Originally posted by cecofuli View Postin fact we use always, before bitmap, add a neutral ColorCorrect map
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It's simple. We have more control over the bitmap.
Without use photoshop, we can change a bit the bitmap look.
The best will be have in the colorcorrect map level and curve adjustment
Anyway, neutral because I don't know if I need to change the bitmap properties. Right now i do this automatically
Sometimes I need to change some properties (hue, saturation etcc...) sometimes no.
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Sounds good.
So to clarify Vlado, we'd all like a vray bitmap loader that combines all of the colour correction map capabilities and the native bitmap options, such as cropping and curves. All accessible by maxscript. When can you have it ready by?
Only kidding, but seriously this would be a real power map; do you think it's possible to include in 2.0?
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Originally posted by olly View Postwe'd all like a vray bitmap loader that combines all of the colour correction map capabilities and the native bitmap options, such as cropping and curves. All accessible by maxscript.
ehh...
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Originally posted by olly View PostSounds good.
So to clarify Vlado, we'd all like a vray bitmap loader that combines all of the colour correction map capabilities and the native bitmap options, such as cropping and curves. All accessible by maxscript. When can you have it ready by?
Only kidding, but seriously this would be a real power map; do you think it's possible to include in 2.0?
Best regard,
VladoI only act like I know everything, Rogers.
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Hi Vlado,
will be one of the usefull shader for max XD
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