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glas

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  • #16
    works perfect man!

    thx a lot.

    btw. it onlay works if ior i not 1,0.

    i always set it to 1,0 to save rendertime...

    regards
    s.wolf

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    • #17
      http://www.vray.info/entry.asp?entryID=77

      Gonçalo

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      • #18
        The fact that glass is darker in those thin sides IS because of refraction. All glass is colored, usually greenish a very little bit. This is where the fog color gets in. The thicker the object, the darker it's color. So when you have a very thin piece of glass, you can look through it easily (it looks as if it's not colored). But when you look at it straight on the edges, it's actually very thick (from that point of view) so it get's dark.

        Now if you look at it from a normal angle, the ray that goes into the thin side is refracted inside the glass, and comes out on the other side, causing a very dark color on your edge.

        or something like that

        flipside
        Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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        • #19
          Originally posted by stephan_MA
          tried..

          but it does not accept the pasword..
          what is wrong?


          regards
          s.wolf
          make sure the username is exact.

          vray@3dmaxedout.com

          looks like an email addy but its the username.
          5 years and counting.

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          • #20
            flipside,

            That's the best explanation of glass refraction I've ever heard. Nice and simple. Good stuff!!

            Tony

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