Re: A new method to texture large grounds - environment textured materials
First of all, I don't know is this the right place to post my problem. So I apologies if I am doing something wrong.
Micha I read about your tutorial for the grass It's really amazing. The thing is that now I am trying to render a forest house (not job , only for my portfolio) and I am having problems to get your result but with soil. I would like to have this kind of ground:
First of all, how can I get this specific perspective of soil at 7000x 2000 (your image res). I tried  with Image Sinth but the perspective transformed to a top view. 
2. Is it useful to have the other part of the horizon since you don't need that to get the grass? (like your trees).
Dont lough but till now this is my best:
I really need help thank a lot. And again i hope this is the right forum to ask.
Zooropa
Still trying:
Not right material:
http://rapidshare.de/files/40183333/barro2.png.html
Help please.
Zooropa
First of all, I don't know is this the right place to post my problem. So I apologies if I am doing something wrong.
Micha I read about your tutorial for the grass It's really amazing. The thing is that now I am trying to render a forest house (not job , only for my portfolio) and I am having problems to get your result but with soil. I would like to have this kind of ground:
First of all, how can I get this specific perspective of soil at 7000x 2000 (your image res). I tried  with Image Sinth but the perspective transformed to a top view. 
2. Is it useful to have the other part of the horizon since you don't need that to get the grass? (like your trees).
Dont lough but till now this is my best:
I really need help thank a lot. And again i hope this is the right forum to ask.
Zooropa
Still trying:
Not right material:
http://rapidshare.de/files/40183333/barro2.png.html
Help please.
Zooropa
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