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Run and Stop spawner at network computers without remote install

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  • #16
    Re: Run and Stop spawner at network computers without remote install

    Today I found, that it is possible to get some interesting infos about the drspawner per PS Tool pslist. I wrote a little batch file, that show me the infos of all spawners:
    Code:
    pslist \\slave1 drsp
    pslist \\slave2 drsp
    pslist \\slave3 drsp
    PAUSE
    The value Priv shows the current used memory of the DRspawner, in my case approx. 1.8GB. Most important for me, this info batch script allow me to check, is a DRspawner running or not.

    Console in action shows all Spawner infos
    www.simulacrum.de - visualization for designer and architects

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    • #17
      Re: Run and Stop spawner at network computers

      Originally posted by Joe B
      I asked Vlado a couple days ago for some information on the way DR was implemented. I would really like to add to the existing functionality. Particularly a batch rendering / render queue for distributed and network rendering. Also a way to have nodes join renders on the fly instead of only being used if they are available at the very beginning of the render sequence.

      But yeah - I would like to be able to give more precise control over the dr stuff. When Vlado opens up some of the SDK to us then we should be able to make some cool improvements. So keep your fingers crossed
      JoeB, yes, yes and yes. please....

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