Does anyone know how to make good glass material for exteriors?
As I think it should be a "reflection in air". No refraction calculations, no IOR, no cast shadows and it should work well with GI.
Usually i dont use any glass objects in window frames, but now i need a glass object that will reflect something and dont affect on others.
There is a way to have such result by calculating irmap without windows, save map, and make a final render with glass in window frames using pre calc of irmap. But... it's too time consuming and boring....
Thnx al lot.
As I think it should be a "reflection in air". No refraction calculations, no IOR, no cast shadows and it should work well with GI.
Usually i dont use any glass objects in window frames, but now i need a glass object that will reflect something and dont affect on others.
There is a way to have such result by calculating irmap without windows, save map, and make a final render with glass in window frames using pre calc of irmap. But... it's too time consuming and boring....
Thnx al lot.
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