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Explode is'nt good decision ;D Vray does'nt love exploded objects. You may use different mapping channels for each cube side. Then you should adjusting them manually
There's other variant. You may try to unrapUVN the cube, and then in PS you may apply textures individually
Explode is a good option. why not? apply different materials to each side of the cube and edit the texture mapping keeping all of them with a single channel. Just adjust the rotation and the position of the Mapping widgets.
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