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  • 360 degree problems

    hey guys, am try to make a quicktime panorama but my image come out over bright , whats wrong? am doing it just as damion says here http://forum.asgvis.com/index.php?It...0&topic=5083.0

  • #2
    Re: 360 degree problems

    on n this is with the latest vray 1.48.83

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    • #3
      Re: 360 degree problems

      o and i have no environment maps that will make it bright just incase u ask

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      • #4
        Re: 360 degree problems

        What is your environment Background and GI set to?
        And do you have Default Light enabled?
        Please mention what V-Ray and SketchUp version you are using when posting questions.

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        • #5
          Re: 360 degree problems

          yea i did have on default lights and no mapping in gi and background, all set to white and with values of 1 i re-rendered, but am running off to work now, will post and do some more tests from there, i think i need to improve my images, am planning to introduce panoramas to a client today, so am upbeat about it, didn't even sleep last night, reading and practicing so much from off this site.

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          • #6
            Re: 360 degree problems

            In the link that you put here said that the physical camera have to be disable. That was because before the build 1.48 V-Ray didn't support panoramic image with the physical camera. If you disable the physical camera then you are going to have a brighter image. You have to let the physical camera enable an override the filed of view to 359.

            Best

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            • #7
              Re: 360 degree problems

              wow, so now it does support it with the physical cam? that wat ur saying?

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              • #8
                Re: 360 degree problems

                yes, in V-Ray Sketchup yes

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                • #9
                  Re: 360 degree problems

                  perfect

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                  • #10
                    Re: 360 degree problems

                    i did a panorama with this last render

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                    • #11
                      Re: 360 degree problems

                      the two front glasses keep looking frosted no matter what i do, all glass are the same material throughout just don't know what is wrong. any help guys

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                      • #12
                        Re: 360 degree problems

                        no one takers? its done with the latest vray, superfast if i might add, asgvis is really looking into the whole speed thing i think

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                        • #13
                          Re: 360 degree problems

                          does your glass have that much reflectivity so that it would not be frosted?

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                          • #14
                            Re: 360 degree problems

                            i used just clear glass material from asgvis

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                            • #15
                              Re: 360 degree problems

                              did you check the reflection layer if there are any fresnel map?
                              Sometimes I check the materials downloaded from the website since it is created during version 1.05. coz i get this kind of problem

                              cheers ;D

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