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V-Ray/Mari HDR Ptex Lighting workflow videos.

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  • #31
    Thank you for great tutorial!

    Do you think you can use automatic mapping instead ptex?

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    • #32
      Hi Scott,
      i saw part of your presentation at NAB...congrats, it was pretty good.
      One key aspect of this concept that i'm not getting is how you are catching shadows...cause a simple vrayMtlWrapper can be confused with Gi emitted from the room Geo. Right?
      I imagine that you are doing with another Render Layer..with some rectLights/Gi Off to get only the shadows, i'm Right?
      Thx.

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      • #33
        Santa: There was actually no GI used for those renders. If you want to collect shadows a vraymtlwrapper can be used in a separate render layer.

        Obrad1972: You can use automatic mapping, but I don't recommend it. Ptex saves a lot of time and you don't have to uv. If you automatically map then you might not have good enough resolution.

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        • #34
          What an awesome tutorial - Thanks for bringing it to us, Scott.

          One thing I haven't been able to figure out is how you combine all of the cameras into one mari_cam that has them all keyed on different frames. It may be so trivial that it wasn't worth going into detail, but I only just switched to Maya from Max so any insight would be appreciated.

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          • #35
            thanks for the vids. realy amazing

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