Originally posted by jacksc02
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PSD manager 3.0 released!
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Thanks for the reply Daniel.
How far away is the 3.1 release?
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Originally posted by jacksc02 View PostHow far away is the 3.1 release?
Originally posted by dans View PostThe V-Ray Framebuffer support is working great in the internal 3.1 Beta. There will also be some small additions like not having to enable the "Save File" option anymore. We are aiming for a release at the end of this month. We are still doing some additional testing with the new V-Ray 2.20 right now.
In the mean time you can win a psd-manager license or discount coupons if you post your postwork created in 2011 at Ronen Bekermans Architectural Visualization Forums.Daniel Schmidt - Developer of psd-manager
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I've been using PSD Manager for years and can't live without it. 3.0 looks great and I'm anxious to upgrade. I do have one small gripe however and I know it would be a total pain to implement but here goes. Mirrors. My projects always contain lots of large mirrors. Is there any chance in the world PSD Manager could mask objects and materials seen in reflections? Pretty please? Also, glass. My projects always contain glass guardrails. We always have to render a pass with the glass hidden to get the materials beyond. Any chance PSD Manager could see through transparent objects? Yeah, yeah, I know, almost impossible to do this, right? But thought it was worth a try. Oh, and by the way. I've hounded Autodesk for years to give me more than a measly 15 material IDs. Maybe if somebody like Cebas complained...
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Originally posted by 3ddesign View PostOh, and by the way. I've hounded Autodesk for years to give me more than a measly 15 material IDs.
best regards
themaxxerPixelschmiede GmbH
www.pixelschmiede.ch
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I have made some tests and almost all you want is possible. you can use the new "affect channels" feature in reflection setup of VrayMTL. you have to set a MatID and choose affect "all channels". you then get the alpha for all reflections...
you could also play with VrayDirtMap in reflection slot to mask reflections.
best regards
themaxxerPixelschmiede GmbH
www.pixelschmiede.ch
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Originally posted by 3ddesign View PostI've been using PSD Manager for years and can't live without it. 3.0 looks great and I'm anxious to upgrade. I do have one small gripe however and I know it would be a total pain to implement but here goes. Mirrors. My projects always contain lots of large mirrors. Is there any chance in the world PSD Manager could mask objects and materials seen in reflections? Pretty please? Also, glass. My projects always contain glass guardrails. We always have to render a pass with the glass hidden to get the materials beyond. Any chance PSD Manager could see through transparent objects? Yeah, yeah, I know, almost impossible to do this, right? But thought it was worth a try. Oh, and by the way. I've hounded Autodesk for years to give me more than a measly 15 material IDs. Maybe if somebody like Cebas complained...
Material-IDs over 15 can be used with Vray (actually already documented in the psd-manager 3.0 manual - VRay section).
In the upcoming psd-manager 3.1 update I have also implemented special handling for VRay MultiMatte elements. They can be automatically split into multiple layer/channels and named according to the ID assigned. Making them more convenient to work with in Photoshop.
Thanks for the kind words,
DanielDaniel Schmidt - Developer of psd-manager
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You can also look at the free effect id script from Track: http://www.scriptspot.com/3ds-max/sc...ectschannelset
This, combined with PSDM3 gives you basically 2-click masks for every object and/or every Mat ID in your scene, or on a selection of objects. I use these hand-in-hand all the time and masks/layers have become effortless.
/b
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Originally posted by themaxxer View PostI have made some tests and almost all you want is possible. you can use the new "affect channels" feature in reflection setup of VrayMTL. you have to set a MatID and choose affect "all channels". you then get the alpha for all reflections...
you could also play with VrayDirtMap in reflection slot to mask reflections.
best regards
themaxxer
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Originally posted by dans View PostDaniel
I'm trying to install PSD Manager 3.0 and I know I'm stupid with computers but for the life of me can't figure out how to "choose the folder where 3Ds Max or Design is installed" as directed by the psd-manager 3 Setup.
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Originally posted by 3ddesign View PostI'm trying to install PSD Manager 3.0 and I know I'm stupid with computers but for the life of me can't figure out how to "choose the folder where 3Ds Max or Design is installed" as directed by the psd-manager 3 Setup.
The "AffectChannels" option is in the material VRayMtl (maybe only in V-Ray 2, not sure).
DanielLast edited by dans; 03-02-2012, 02:16 PM.Daniel Schmidt - Developer of psd-manager
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I too, am having an issue with PSD-Manager, and the ticket system isn't working. We changed our DHCP server, I have a new IP address, so my license manager isn't working.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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Originally posted by glorybound View PostI too, am having an issue with PSD-Manager, and the ticket system isn't working. We changed our DHCP server, I have a new IP address, so my license manager isn't working.
If you installed the license server on a different PC or switched the network card on the license server then your licenses are not working now (because licenses are bound to the network card, when you installed your license). So the network card acts as a dongle. If that is the case then you will need to activate the licenses again on the new server (then please contact register@cebas.com for details and explain what you switched exactly and what the license manager shows on the License Tab).
If only the IP-address of the license server changed then here is more information. :
There are 2 locations where information is stored for plugins to know where the license server is.
In the Windows Registry under:
HKEY_LOCAL_MACHINE\SOFTWARE\cebas\FloLiMa
(used only by 64-bit plugins)
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\cebas\FloL iMa
(used only by 32-bit plugins)
And also in a file ipclamp.ini for each plugin (optional):
This file is located where the cebas plugin is installed. So this configuration file is per plugin and usually created by the installer (see defaults below for local licsense server). The entry IP1 specifies the server name or a server IP.
[IPClamp]
IP1=127.0.0.1
PORT1=3140
PASS1=cebas
A plugin will first use the options set in the ipclamp.ini file. If this doesn't exist it uses the options specified in the registry.
If you have a plugin that doesn't find the license server then it may pop up a little window that lets you specify Sever IP/Port/Password. It has a little checkbox "Persistent". If you check it the plugin tries to save the updated information in the ipclamp.ini file. However, if you are not an Administrator the plugin may not have the required rights to save the changes in the folder of the plugin. In this case you will get the same message the next time you use the plugin.
Best Regards,
Daniel Schmidt - psd-manager DeveloperLast edited by dans; 04-02-2012, 07:59 AM.Daniel Schmidt - Developer of psd-manager
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I didn't do anything locally, the change was done on the server. Our I.T. Manager installed a new DCHP server so when I rebooted I was assign a new IP address. When I add psd-manager as an effect the License Server Error box pops up. The server IP/Name: is the old IP address. When I put the new IP address in, the box just pops back up.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090
- Windows 11 Pro
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