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Rendering an animation with moving objects II

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  • Rendering an animation with moving objects II

    Hello,

    I'm currently exploring various workflows when it comes to render animations with moving / deforming objects, and then I tested an "official" workflow, like described here.
    However, there's something I don't understand:
    In step "2. Rendering the final animation", the step 2.1 tells to turn off the LightCache, whereas it's been computed in the previous step ... why setting it off ??

    On a side note, I guess there's an error in step 1.6.4. Shouldn't the IrrMap be set on Animation (Prepass) mode, instead of Animation (Rendering) mode ?

    Also, I'm definitely looking a workflow allowing to send various cameras animations prepasses and rendering in one go, using BackBurner dependencies feature ... a script called Batch Camera Render seems to be a nice step forward in that direction, but I've to investigate a bit more.

    Thanks in advance for any help / explanations.

    Best regards.
    Nicolas Caplat
    www.intangibles.fr

  • #2
    you turn LC off because is baked inside IrrMap...but If you calculated glossy reflection with LC, you need it.

    Fernando
    show me the money!!

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    • #3
      Originally posted by flino2004 View Post
      you turn LC off because is baked inside IrrMap...but If you calculated glossy reflection with LC, you need it.

      Fernando
      OK, thanks for clarifying this for me
      For the other aspects, any workflow idea / suggestion, please ?

      Thanks !
      Nicolas Caplat
      www.intangibles.fr

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      • #4
        btw, what makes the LC baked inside the IrrMap ? I mean, is it a side-effect of using Camera Path option ?

        Thanks.
        Nicolas Caplat
        www.intangibles.fr

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        • #5
          I can't help you with workflows, I don't often work on animation and because I'm getting old....everytime that I have an animation it's like first time to me (I should write it down somewhere)

          Fernando
          show me the money!!

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          • #6
            I re-wrote the animation with moving objects to correct a few confusing steps in the original. You can see it here http://www.mintviz.com/blog/flicker-...on-using-vray/

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            • #7
              Hello James

              Thanks a lot, I'll read that with great attention !

              Regards.
              Nicolas Caplat
              www.intangibles.fr

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              • #8
                btw, that makes me think about something: seeing how using Use Camera Path option seems useful, what are the situations where one wouldn't need to have it enabled ? only when we want to check Use LC for Glossies or are there other situations ?

                Thanks again.
                Nicolas Caplat
                www.intangibles.fr

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                • #9
                  You wouldn't use it if the camera wasn't moving.
                  Last edited by ; 01-10-2011, 01:41 PM.

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                  • #10
                    Eheh yes, seems prety obvious indeed
                    Nicolas Caplat
                    www.intangibles.fr

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