Hello,
I'm currently exploring various workflows when it comes to render animations with moving / deforming objects, and then I tested an "official" workflow, like described here.
However, there's something I don't understand:
In step "2. Rendering the final animation", the step 2.1 tells to turn off the LightCache, whereas it's been computed in the previous step ... why setting it off ??
On a side note, I guess there's an error in step 1.6.4. Shouldn't the IrrMap be set on Animation (Prepass) mode, instead of Animation (Rendering) mode ?
Also, I'm definitely looking a workflow allowing to send various cameras animations prepasses and rendering in one go, using BackBurner dependencies feature ... a script called Batch Camera Render seems to be a nice step forward in that direction, but I've to investigate a bit more.
Thanks in advance for any help / explanations.
Best regards.
I'm currently exploring various workflows when it comes to render animations with moving / deforming objects, and then I tested an "official" workflow, like described here.
However, there's something I don't understand:
In step "2. Rendering the final animation", the step 2.1 tells to turn off the LightCache, whereas it's been computed in the previous step ... why setting it off ??
On a side note, I guess there's an error in step 1.6.4. Shouldn't the IrrMap be set on Animation (Prepass) mode, instead of Animation (Rendering) mode ?
Also, I'm definitely looking a workflow allowing to send various cameras animations prepasses and rendering in one go, using BackBurner dependencies feature ... a script called Batch Camera Render seems to be a nice step forward in that direction, but I've to investigate a bit more.
Thanks in advance for any help / explanations.
Best regards.
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