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  • New Ghosttown sneak preview

    check this out

    http://www.kilad.net/GTForum/viewtopic.php?f=7&t=298
    Best Regards

    Tomek

    Portfolio: http://dtown.pl/

  • #2
    It looks much complicate than before but very nice.

    btw, I didn't know that the developer is the smoking man of X-file. hahaha
    :: twitter :: Portfolio :: My 3D Products :: ...and ::

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    • #3
      ok yes, color me impressed

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #4
        ummmmm WOW!
        Chris Jackson
        Shiftmedia
        www.shiftmedia.sydney

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        • #5
          great updates, would love to sign up for beta testing Tomek.

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          • #6
            Drop an email to Kristian after signing to GT forum. He mentioned that is is not far from beta testing as he is working very hard as the code is completely rewritten to gain speed and flexibility
            Best Regards

            Tomek

            Portfolio: http://dtown.pl/

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            • #7
              This just blew me away...

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              • #8
                Originally posted by urbanite View Post
                Drop an email to Kristian after signing to GT forum. He mentioned that is is not far from beta testing as he is working very hard as the code is completely rewritten to gain speed and flexibility
                superb cheers m8ey

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                • #9
                  I can't acces to the page...

                  Ok now !
                  And yes it roxx !
                  Fantastic job... I'm waiting that for sure!
                  Last edited by raistlin; 28-06-2012, 05:22 AM.
                  i ll be back
                  http://www.vincent-grieu.com

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                  • #10
                    That looks pretty epic ! Wish hed made it standalone tho...
                    CGI - Freelancer - Available for work

                    www.dariuszmakowski.com - come and look

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                    • #11
                      Wow. I hadn't been following the development of this script that closely. It looks like I need to.
                      Adam Felchner
                      Studio2a.net

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                      • #12
                        I'm mostly curious about the part in which he makes the roads and also the part in which he creates the terrain to cap the areas in between. Now if the terrain was all quads and could smoothly cap areas where the roads have height differences that would be something. I don't know about a random city tool but I'd love an advanced road/terrain generator
                        Ville Kiuru
                        www.flavors.me/vkiuru

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