Hello guys,
I have a new project where i have to create an ocean. I have used the free houdini wave plugin for 3dmax 2013 and it works as a charm. Only thing i get stuk on is the shader. I have an material i am kinda satisfied with(i dont know how to get it better so im ok with it for now and it renders quite fast) but the main problem is creating foam that is realistic in its behavior and looks.
Any ideas how to create such an shader or anybody who has such a shader lying around?
this is what i have so far!!
The foam i have created with vray blendmaterials and some noise maps. I have created a height map so the foam only works on the top of the waves but its rather messy and the foam never completely dies out so the water gets a white film on it. the shape of the boat you see (i deleted the boat because its still a secret project) is made with the same foam material and a vray distance texture.
Hope you guys can help
I have a new project where i have to create an ocean. I have used the free houdini wave plugin for 3dmax 2013 and it works as a charm. Only thing i get stuk on is the shader. I have an material i am kinda satisfied with(i dont know how to get it better so im ok with it for now and it renders quite fast) but the main problem is creating foam that is realistic in its behavior and looks.
Any ideas how to create such an shader or anybody who has such a shader lying around?
this is what i have so far!!
The foam i have created with vray blendmaterials and some noise maps. I have created a height map so the foam only works on the top of the waves but its rather messy and the foam never completely dies out so the water gets a white film on it. the shape of the boat you see (i deleted the boat because its still a secret project) is made with the same foam material and a vray distance texture.
Hope you guys can help
Comment