U should really try Onyxtree, it's quite affordable considering the almost unlimited trees u can create randomly. Visit the gallery at http://www.onyxtree.com/
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TREES TREES TREES
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@ the pidge: One of the slow downs ive noticed with x-frogs is if you use the x-frog plugin. it slows down when converting the model for rendering. I always used to use mesh objects for my trees. Now i just keep a library of trees as vrmesh objects.
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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J_Bug,
Copy and past this into a text file.
# --- L-System Parser/Mutator --- Lj Lapre ----------------------------------
15
20
50
#
c(12)T
#
T=CCA
A=CBD>(94)CBD>(132)BD
B=[&CDCD$A]
D=[g(50)Lg(50)Lg(50)Lg(50)Lg(50)Lg(50)L]
#
C=!(.95)~(5)tF
#
F='(1.25)F'(.
#
L=[~f(200)c({+(30)f(200)-(120)f(200)-(120)f(200)}]
f=z
z=_
@
Then rename the file with the .ls extension. It makes a basic tree but you just need to play with the equations to make it more complex. I wish someone would make a stable version of this plugin...its super cool.-----Dwayne D. Ellis-----
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Originally posted by dellisJ_Bug,
Copy and past this into a text file.
Code:# --- L-System Parser/Mutator --- Lj Lapre ---------------------------------- 15 20 50 # c(12)T # T=CCA A=CBD>(94)CBD>(132)BD B=[&CDCD$A] D=[g(50)Lg(50)Lg(50)Lg(50)Lg(50)Lg(50)L] # C=!(.95)~(5)tF # F='(1.25)F'(.8) # L=[~f(200)c(8){+(30)f(200)-(120)f(200)-(120)f(200)}] f=z z=_ @
Chris
The Revitlution
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That looks pretty good compared to others I've seen.
Did you build this yourself?
In a search to find some definition to the code I've come across this page for anyone who's interested.
http://coco.ccu.uniovi.es/malva/sketchbook/
Thanks again,
--Jon
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J_Bug
I didn't build that one myself but i have built some of my own awhile back. The problem is that its difficult to work interactively because of the stability of the plugin. And it kinda freaks out too when the geometry count gets high. As far as building them goes....If you download the zip file from the blur site it has all the expressions for building them. Its in the info.html file. i just wanted to add another note to this post. After you make the tree i used to select by material id numbers in sub-object mode to detach the different parts of the mesh that i needed. eg leaves/branches. This plugin has so much potential....so i'll say it again...i wish someone would create a stable version of it!!!
Hint hint......Vlado....how about Chaos trees!!!!-----Dwayne D. Ellis-----
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