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TREES TREES TREES

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  • #16
    U should really try Onyxtree, it's quite affordable considering the almost unlimited trees u can create randomly. Visit the gallery at http://www.onyxtree.com/

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    • #17
      @ the pidge: One of the slow downs ive noticed with x-frogs is if you use the x-frog plugin. it slows down when converting the model for rendering. I always used to use mesh objects for my trees. Now i just keep a library of trees as vrmesh objects.

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #18
        LParser plgin from Blur Studios...makes great trees and other funky stuff but is still pretty buggy.
        -----Dwayne D. Ellis-----

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        • #19
          Great trees? I played with it for a while but I don't think I've ever seen a really great tree out of it. Can you point me to any examples?

          --Jon

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          • #20
            J_Bug,

            Copy and past this into a text file.


            # --- L-System Parser/Mutator --- Lj Lapre ----------------------------------
            15
            20
            50
            #
            c(12)T
            #
            T=CCA
            A=CBD>(94)CBD>(132)BD
            B=[&CDCD$A]
            D=[g(50)Lg(50)Lg(50)Lg(50)Lg(50)Lg(50)L]
            #
            C=!(.95)~(5)tF
            #
            F='(1.25)F'(.
            #
            L=[~f(200)c({+(30)f(200)-(120)f(200)-(120)f(200)}]
            f=z
            z=_
            @


            Then rename the file with the .ls extension. It makes a basic tree but you just need to play with the equations to make it more complex. I wish someone would make a stable version of this plugin...its super cool.
            -----Dwayne D. Ellis-----

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            • #21
              Wait...how did those little smilies get in there...whatever characters make the smileys. Gotta turn those off!!!!
              -----Dwayne D. Ellis-----

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              • #22
                Originally posted by dellis
                J_Bug,

                Copy and past this into a text file.


                Code:
                # --- L-System Parser/Mutator --- Lj Lapre ----------------------------------
                15
                20
                50
                #
                c(12)T
                #
                T=CCA
                A=CBD>(94)CBD>(132)BD
                B=[&CDCD$A]
                D=[g(50)Lg(50)Lg(50)Lg(50)Lg(50)Lg(50)L]
                #
                C=!(.95)~(5)tF
                #
                F='(1.25)F'(.8)
                #
                L=[~f(200)c(8){+(30)f(200)-(120)f(200)-(120)f(200)}]
                f=z
                z=_
                @
                Then rename the file with the .ls extension. It makes a basic tree but you just need to play with the equations to make it more complex. I wish someone would make a stable version of this plugin...its super cool.
                fixed it
                Chris
                The Revitlution

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                • #23
                  Thanks CZOOG.
                  -----Dwayne D. Ellis-----

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                  • #24
                    Hey thanks I'll try it out when I get done with what I'm doing here.

                    --Jon

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                    • #25
                      That looks pretty good compared to others I've seen.

                      Did you build this yourself?

                      In a search to find some definition to the code I've come across this page for anyone who's interested.

                      http://coco.ccu.uniovi.es/malva/sketchbook/

                      Thanks again,
                      --Jon

                      Comment


                      • #26
                        J_Bug

                        I didn't build that one myself but i have built some of my own awhile back. The problem is that its difficult to work interactively because of the stability of the plugin. And it kinda freaks out too when the geometry count gets high. As far as building them goes....If you download the zip file from the blur site it has all the expressions for building them. Its in the info.html file. i just wanted to add another note to this post. After you make the tree i used to select by material id numbers in sub-object mode to detach the different parts of the mesh that i needed. eg leaves/branches. This plugin has so much potential....so i'll say it again...i wish someone would create a stable version of it!!!

                        Hint hint......Vlado....how about Chaos trees!!!!
                        -----Dwayne D. Ellis-----

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