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  • uv

    hi
    i paint in blender texture for glass
    please help how can use it for ref glossiness

  • #2
    Use "Mesh Vertex Channel" node.
    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
    andrei.izrantcev@chaos.com
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    • #3
      thank you
      in node editor
      some node only found if you search in normally not show
      such as:mesh vertex channel or gamma
      and in vray i can not use some blender node such as invert or other converter

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      • #4
        sorry i found inverter but only when i search it
        Originally posted by dp_mg42 View Post
        thank you
        in node editor
        some node only found if you search in normally not show
        such as:mesh vertex channel or gamma
        and in vray i can not use some blender node such as invert or other converter

        Comment


        • #5
          and in vray i can not use some blender node such as invert or other converter
          Yes, V-Ray has its own nodes, only a few Blender nodes are supported.

          some node only found if you search in normally not show
          Hm...
          Click image for larger version

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          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
          andrei.izrantcev@chaos.com
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          • #6
            Click image for larger version

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            see i don't have it
            and
            in vray mtl
            i don't have opacity !!!

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            • #7
              sorry
              before vray in blender
              i use vray in max
              in this section
              i try create grill
              i download the pic and i need to introduce to vray to transparent black part of picClick image for larger version

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              Originally posted by dp_mg42 View Post
              [ATTACH=CONFIG]22085[/ATTACH]
              see i don't have it
              and
              in vray mtl
              i don't have opacity !!!

              Comment


              • #8
                This issue is already fixed, update your build and you will see all the textures.

                Also "Mesh Vertex Color" texture is not for providing UVs - it is used to visualize UV or Vertex Color.
                You need to connect nodes from "Mapping" section to the "Mapping" sockets (for example, "Channel (Named)").

                Black parts will not become transparent on their own. If you have this texture with alpha channel you could connect "Out Alpha" socket to "Opacity".
                Otherwise you'll need a separate texture to represent opacity.

                You could also show your 3dsmax material setup and I'll show you how to reconstruct it in Blender.
                Last edited by bdancer; 12-12-2014, 02:06 AM.
                V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                andrei.izrantcev@chaos.com
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                • #9
                  thank you so much
                  i use 2.72.2
                  newer?

                  Originally posted by bdancer View Post
                  This issue is already fixed, update your build and you will see all the textures.

                  Also "Mesh Vertex Color" texture is not for providing UVs - it is used to visualize UV or Vertex Color.
                  You need to connect nodes from "Mapping" section to the "Mapping" sockets (for example, "Channel (Named)").

                  Black parts will not become transparent on their own. If you have this texture with alpha channel you could connect "Out Alpha" socket to "Opacity".
                  Otherwise you'll need a separate texture to represent opacity.

                  You could also show your 3dsmax material setup and I'll show you how to reconstruct it in Blender.

                  Comment


                  • #10
                    i use 2.72.2
                    newer?
                    Just download the last build you could find at the nighlies server.
                    V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                    andrei.izrantcev@chaos.com
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                    • #11
                      thank you
                      for example this material
                      Click image for larger version

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                      and
                      in blender we have sapling add-on
                      it generate trees
                      in blender v-ray i can't texture it can you help me

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                      • #12
                        and in car paint shader how can control flake size and amount?

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                        • #13
                          in blender v-ray i can't texture it can you help me
                          What is the exact problem?

                          and in car paint shader how can control flake size and amount?
                          Everything that could be textured is located on the node (sockets), everything else (values) are located at the "N"-panel of the node editor:
                          Click image for larger version

Name:	vb30_nodes_ui.jpg
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ID:	854877
                          V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                          andrei.izrantcev@chaos.com
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                          • #14
                            when create tree
                            all leaves are one object
                            and i need to tell to vray
                            texture leaves individual
                            thank you about carpaint
                            Originally posted by bdancer View Post
                            What is the exact problem?


                            Everything that could be textured is located on the node (sockets), everything else (values) are located at the "N"-panel of the node editor:
                            [ATTACH=CONFIG]22147[/ATTACH]

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                            • #15
                              and i need to tell to vray texture leaves individual
                              You want to randomize textures/materials? Check node examples here:
                              https://github.com/bdancer/vb30/wiki
                              and those links:
                              https://github.com/bdancer/blender-for-vray/issues/30
                              https://github.com/bdancer/blender-for-vray/issues/78
                              V-Ray For Houdini | V-Ray Hydra Delegate | VRayScene
                              andrei.izrantcev@chaos.com
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