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thank you
in node editor
some node only found if you search in normally not show
such as:mesh vertex channel or gamma
and in vray i can not use some blender node such as invert or other converter
thank you
in node editor
some node only found if you search in normally not show
such as:mesh vertex channel or gamma
and in vray i can not use some blender node such as invert or other converter
sorry
before vray in blender
i use vray in max
in this section
i try create grill
i download the pic and i need to introduce to vray to transparent black part of pic
This issue is already fixed, update your build and you will see all the textures.
Also "Mesh Vertex Color" texture is not for providing UVs - it is used to visualize UV or Vertex Color.
You need to connect nodes from "Mapping" section to the "Mapping" sockets (for example, "Channel (Named)").
Black parts will not become transparent on their own. If you have this texture with alpha channel you could connect "Out Alpha" socket to "Opacity".
Otherwise you'll need a separate texture to represent opacity.
You could also show your 3dsmax material setup and I'll show you how to reconstruct it in Blender.
This issue is already fixed, update your build and you will see all the textures.
Also "Mesh Vertex Color" texture is not for providing UVs - it is used to visualize UV or Vertex Color.
You need to connect nodes from "Mapping" section to the "Mapping" sockets (for example, "Channel (Named)").
Black parts will not become transparent on their own. If you have this texture with alpha channel you could connect "Out Alpha" socket to "Opacity".
Otherwise you'll need a separate texture to represent opacity.
You could also show your 3dsmax material setup and I'll show you how to reconstruct it in Blender.
Everything that could be textured is located on the node (sockets), everything else (values) are located at the "N"-panel of the node editor:
[ATTACH=CONFIG]22147[/ATTACH]
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