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How to set up mapping texture coordinates to "Object" (with nodes)?
So what is the purpose of the "Object" mapping mode? I figured that if I used Object mapping mode and specified the reference object, that everything using a specific material would be mapped according to the object space of the reference object, but that isn't what is happening. As far as mapping to each Object's location, rotation and scale, "Projection" mode already seems to do that when Object Space is enabled. I am a bit confused.
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