How to make it?
Announcement
Collapse
No announcement yet.
Realistic wood material (Diff tex+SpecTEX+NormalTEX,etc) with Nodes
Collapse
X
-
-
hello andrey, on "glossy" node, why do you use "out intensity" to plug it into "reflect glossiness"?
is it because the map is grayscale or bw?
could you tell me the difference between all the socket "output", "color", "out transparency" and so on?
and when we use them?
oh and sorry for my english, cheers!
Comment
-
> on "glossy" node, why do you use "out intensity" to plug it into "reflect glossiness"?
Reflect glossiness (gray socket) accepts only float values not color.
> is it because the map is grayscale or bw?
Yep.
> could you tell me the difference between all the socket "output"
Output is a default texture output; usually it's the same as "color", but a few textures allows to configure it (like coloroperations).
Out intensity is a greyscale variant of color.
Out transparency is an alpha value (if exists).
> and when we use them?
When the input is a grey socket you need to use grey output for connection.
Comment
Comment