Originally posted by vlado
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Altus denoiser
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Originally posted by vlado View PostWell, there's definitely more to do about the user experience
Best regards,
Vlado
1) At the end of the install, you have a directory on C:\Innobright
You have also 2 env :
- altus_PATH : the path to the bin directory inside C:\Innobright
- altus_LICENSE : the license info
2) So i removed all the userSetup and did something like in env :
Code:'ALTUS_VERSION': '1.0', 'ALTUS_PIPE': 'C:/Altus/${ALTUS_VERSION}', 'altus_PATH': '${ALTUS_PIPE}/bin', 'altus_LICENSE': '5053@license', 'MAYA_PLUG_IN_PATH': '${altus_PATH}/plug-ins', 'XBMLANGPATH': '${ALTUS_PIPE}/icons', 'MAYA_SHELF_PATH' : '${ALTUS_PIPE}/shelves',
Code:global proc shelf_Altus () { global string $gBuffStr; global string $gBuffStr0; global string $gBuffStr1; shelfButton -enableCommandRepeat 1 -enable 1 -width 35 -height 35 -manage 1 -visible 1 -preventOverride 0 -annotation "Altus@innobright" -enableBackground 0 -align "center" -labelOffset 0 -font "plainLabelFont" -imageOverlayLabel "Altus" -overlayLabelColor 0.8 0.8 0.8 -overlayLabelBackColor 0 0 0 0.25 -image "altusButton.bmp" -image1 "altusButton.bmp" -style "iconOnly" -marginWidth 1 -marginHeight 1 -command "checkAltusEnv" -sourceType "mel" -commandRepeatable 1 -flat 1 ; }
Now i have to test the GUI but yeah, this is not very "production friendly"
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The villa's grass blew my mind. (Cue the obvious jokes, go on...)Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by vlado View PostI'm posting here my findings using the denoiser with 3ds Max images. It could be nice to write a script for this in Max, similar to the provided one in Maya.
*) You need to render two images of your scene, with different DMC seeds. You can change the DMC seed using the following MaxScript command:Code:renderers.current.dmc_randomSeed=N
*) Altus can work with just the two RGB images. However having a few extra elements help to define the results better: VRayBumpNormals, VRayMatteShadow, VRayDiffuseFilter. Technically a world position pass is also needed, but I haven't figured out what exactly this is (i.e. in world space or camera space).
*) I used the "separate render channels" option of the V-Ray VFB to save the image and the render elements.
*) I used a command line similar to the following:Code:altus -r 10 -i "altus_test" -o "d:\temp" -b "d:\temp\altus_tests\sun_sky_b0.RGB_color.0139.exr" -b "d:\temp\altus_tests\sun_sky_b1.RGB_color.0139.exr" -a "d:\temp\altus_tests\sun_sky_b0.VRayDiffuseFilter.0139.exr" -a "d:\temp\altus_tests\sun_sky_b1.VRayDiffuseFilter.0139.exr" -n "d:\temp\altus_tests\sun_sky_b0.VRayBumpNormals.0139.exr" -n "d:\temp\altus_tests\sun_sky_b1.VRayBumpNormals.0139.exr" -v "d:\temp\altus_tests\sun_sky_b0.VRayMatteShadow.0139.exr" -v "d:\temp\altus_tests\sun_sky_b1.VRayMatteShadow.0139.exr"
Best regards,
Vlado
I was wondering if it would be possible to do a short tutorial video because I'm not sure what I'm supposed to be seeing or how to actually run the process.
I'm sure everyone else would really appreciate it.
Thanks very much.
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Originally posted by chadstevens View PostI was wondering if it would be possible to do a short tutorial video because I'm not sure what I'm supposed to be seeing or how to actually run the process.
I'm sure everyone else would really appreciate it.
Best regards,
VladoI only act like I know everything, Rogers.
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That is quite cool !
When i'll have a bit more time i will try this one as well, thanks for pointing this out.Available for remote work.
My LinkedIn: https://www.linkedin.com/in/olegbudeanu/
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Yep, working on the Max side of things, for the fun of it.
Shouldn't be too long in its basic form, while integration with DL and BB it's likely best left to the prosLele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by vlado View PostI can work on that...
Best regards,
Vlado
Even if it's some sort of stereo render, 1 VFB, double width, each image rendering with different seed. But when saving out the image, it would save the two views in different files. It would be very obvious that we are rendering dual. You don't want to have that option on without knowing what you do.
Actually thinking if it, would be even better if innobright could accept those single file/dual width renders. It would be easier than dealing with multiple files every-time. If they accept multi layered exr at the same time, strike! input : 1 file -> easy
Stan3LP Team
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these ultra-low subdiv tests are impressive, but i wonder how many subdivs youd need in the two source images to give it enough data to avoid any smooshyness in the end result, i.e. something that would pass for a straight high-end render. and given the subdivs needed, how the time for those two, pluss the denoise pass, compared to doing said high-end render.
i just worry that to get rid of the last bits of wierd softness from the scene, your gonna end up winding the subdivs up higher and higher, until the time savings are not so mind-blowing.
im also extremely interested to see an animated test. the one on their site wasnt super convincing. there was some low-frequency shimmering visible.
-Stan : great suggestions, both the double width render and the multi layered exr support. would really make it easy to use.
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