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  • #16
    Originally posted by WilleViz View Post
    Oh, and another question: Are these goodies mainly for progressive sampling?
    No, they affect the bucket renderer as well.

    (aka super easy render-and-forget-settings)
    <shrug> If that's what people like and want, I'd better make sure that they have it, right?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #17
      And you deliver

      Stan
      3LP Team

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      • #18
        Originally posted by 3LP View Post
        And you deliver

        Stan
        I should start to deliver some beer to the Chaos-Team as a big thanks for all the effort! ¯\_(ツ)_/¯
        https://www.behance.net/Oliver_Kossatz

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        • #19
          Buuu the new build not sympathize with itoo products.


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          • #20
            Will this SP be officially announced? If so, how?
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
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            • #21
              Originally posted by vlado View Post
              No, they affect the bucket renderer as well.
              Just awesome, thanks. With the improvements to the progressive render in SP3, I might start using it more. Really looking forward to the preview and testing it!

              Originally posted by vlado View Post

              <shrug> If that's what people like and want, I'd better make sure that they have it, right?

              Best regards,
              Vlado


              Vray is IMHO the most feature rich and powerful render by a long shot, so improved ease of use just makes it even easier to recommend to new users.

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              • #22
                Originally posted by AndresAhumada View Post
                Buuu the new build not sympathize with itoo products.
                Thanks for the pointer - will fix it.

                Best regards,
                Vlado
                Last edited by vlado; 05-11-2015, 01:38 AM.
                I only act like I know everything, Rogers.

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                • #23
                  Originally posted by glorybound View Post
                  Will this SP be officially announced? If so, how?
                  There will soon (really, soon.) be an open beta.
                  I suppose the "announcements" thread is the one to watch for that.
                  Lele
                  Trouble Stirrer in RnD @ Chaos
                  ----------------------
                  emanuele.lecchi@chaos.com

                  Disclaimer:
                  The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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                  • #24
                    Great work Lele and Vlado!!!! and the team of course
                    If i read the images right we will be getting double speed gain OR 2x better quality for the comparable amount of time as in SP2 !!!! AMAZING!

                    I do think the simplification is the key.
                    In our environment where we produce 5-6 differen interior images a week, there is no time for scene optimisations.
                    Its much easier to let computers run for two more hours than spend those 2 hours optimising and testing.

                    Looking forward to working with sp3!

                    thanks!
                    Martin
                    Martin
                    http://www.pixelbox.cz

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                    • #25
                      Originally posted by PIXELBOX_SRO View Post
                      Great work Lele and Vlado!!!! and the team of course
                      I only posted the results, pretty much. For that, you're welcome.

                      If i read the images right we will be getting double speed gain OR 2x better quality for the comparable amount of time as in SP2 !!!! AMAZING!
                      For those specific images, yes, you read it right.
                      There is NO guarantee of similar performance across the board, however: DO NOT EXPECT speed boosts. ^^

                      I do think the simplification is the key.
                      In our environment where we produce 5-6 differen interior images a week, there is no time for scene optimisations.
                      The times, they are a'changing.
                      Both hardware and humans got better at this (check out that sick comparison of vray 1.x versus 3.x rendering the same scene), while clients demand more, sooner, better looking.
                      Adaptation is key to survival...
                      So, no speed boosts, but nearly no setup time: do your look development (if it is assigning materials off libraries), reset the vray settings, render.
                      Don't like the quality? Lower Noise Threshold for linear quality increments and speed decrements.
                      Done.


                      Its much easier to let computers run for two more hours than spend those 2 hours optimising and testing.
                      Hopefully they'll have to run for just about the same time as they did before. SURELY not quicker!

                      In fairness, this does come at a price: old scenes brought up to SP3 WILL render with differences in lightning and very likely AA, and so render times.
                      Conversion WILL require adjusting noise thresholds to achieve similar (but never quite identical) results.
                      Of course, an old scene will stay as it was, and render the same as it did, if the user doesn't do a thing.
                      Last edited by ^Lele^; 05-11-2015, 04:19 AM.
                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                      Comment


                      • #26
                        This looks really promising !
                        And it is good that tests are done on common situation for us as we can see how it will work on our end !
                        I am interested also if the problem with transfer missing assets checkbox and textures getting higher gamma on different nodes being solved ? For now the solution is to use VRayHDRI map with a bitmap in it , but i hope that is a temporary thing.
                        Really like how it looks now, samples are being distributed very logical way. Also as i understand this is on "new" standard settings with only noise thresh adjusted ?
                        Cheers guys , really good news !
                        Available for remote work.
                        My LinkedIn: https://www.linkedin.com/in/olegbudeanu/

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                        • #27
                          Could you post a screenshot of how the raytraced rounded corners feature works, and what options it has? IF it is in the build you're using...

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                          • #28
                            Sure, a quick test from the beta forums.
                            Rendertime is identical (minus one bump map calculation, ofc.)
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                            Lele
                            Trouble Stirrer in RnD @ Chaos
                            ----------------------
                            emanuele.lecchi@chaos.com

                            Disclaimer:
                            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                            Comment


                            • #29
                              Lele,
                              the objects have to intersect for this, right? Very often I get rims on cars that are split in two parts: One for the rim itself, another one for the radially spun pattern on the face. They are modeled in a way that it looks like one part, but they are two. Without sharing any edges or vertices. Will the rounded corners feature work in these cases, too?
                              Last edited by kosso_olli; 05-11-2015, 01:30 PM.
                              https://www.behance.net/Oliver_Kossatz

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                              • #30
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                                Lele
                                Trouble Stirrer in RnD @ Chaos
                                ----------------------
                                emanuele.lecchi@chaos.com

                                Disclaimer:
                                The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

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